- Back to Home »
- Stormy Battle: Preview Review Part 2
So this week, the week of Sunday, January 27th, we've had some crazy previews. They revealed most of the Seven Swordsmen theme, it's strange we're missing one, the reanimator himself, and started to reveal the Jinchuriki and their Tailed Beasts. Hit the jump for the reviews.
Fang's Rush is also arguably the best Jutsu of the Seven Swordsmen. The fact that it can confiscate a card out of your opponent's Hand is ridiculous, even without the pump. Due to the vast amount of users this Jutsu has, I can guarantee this card being played heavily. Also, Fang's Rush can be used as early as Turn 0, since many good Weapon Ninja have low Turn Markers, such as Temari or Tsukado. Oddly enough, this is probably the only Jutsu of the Seven Swordsmen that has a worse Expert effect in relation to its regular effect. The chances of your opponent holding a Ninja card with the same name as one of their Ninjas is slim in this format, however you still have the option.
So Ari is the Swordsmen with the coolest design and one of the most interesting blades. Ari's stats aren't that amazing for his turn, especially since he has Sacrifice, but his effect is really unique and flavorful in regard to the actual story. Ari is a Striking Shadow Snake/Liger Bomb/Magnetic Power on a stick, put slightly intended. He's relatively useful in that he can force a block. Many players leave their annoying Ninjas to the side later in the game, such as Shino or Shimon, but Kushimaru can force it to battle and give a Damage to it as well, which in most cases will turn off the effects of said annoying Ninjas.
Sewing Needle's Rush is pragmatically the best Seven Swordsmen Jutsu. Two injures for 3 Chakra is nothing to scoff at. Not to mention if Ari uses it, it kills one of them. Sewing Needle's Rush is definitely a strong card that change the status of the board. My only problem with it is that it should give the target a Damage so you can combo it with Ari himself. Nonetheless, it is an amazing Jutsu.
It's obvious that this Zabuza is a rehashed version of [Bottomless Power], however [Bottomless Power] was ten times better. This Zabuza has no real use. It's true that he can be a 10 Combat when his effect is utilized, however so long as [Bottomless Power], among many others, is in Unlimited and [Blade of the Ogre], among a few others, is in Block. I really want to say something good about the card, but there's not much to say. Honestly, there hasn't been a good Zabuza in a while.
Hiding in the Mist is pretty much Hidden Mist Jutsu on a stick. Hidden Mist Jutsu was pretty good since it was Water's best, and only, Jutsu negation. Despite this, the same traits do not carry over to the Mission. The Mission is a -2 from Hand that has the ability to negate one Jutsu, two if you are losing. Not to mention the Jutsu is sent back to hand and your opponent knows you have a negation ready. This card isn't really part of the route Water should be taking right now. Nonetheless, it's not terrible, it's just overshadowed by better cards.