- Back to Home »
- Stormy Battle: Preview Review Part 3 "Jinchuriki and Tailed Beasts and Ginkaku Oh My!"
February 9, 2013
So last week was the wrap up of the
Seven Swordsmen of the Mist and their Jutsu. This week was the
revived Jinchuriki and their respective Tailed Beasts and signature
Jutsu, as well as one of the Gold and Silver Brothers, Ginkaku. Hit
the jump and dive into this week's Stormy Battle Review!
Yagura and the Three Tails
Last week we saw Yugito and the Two Tails, and more importantly, Cat Fire Bowl, which is probably one of the more powerful Jutsu to come out of this set so far, balanced only by the fact that it has only one user, and two cards in Block that fill that criteria. Unfortunately, or fortunately, one of those users is a Turn 3 version of the Two Tails. So, how did the rest of the Jinchuriki and their Tailed Beasts compare?
Like Yugito, Yagura sports
the triple threat of Jinchuriki, Sharingan Eye, and Rinnegan. Unlike
Yugito though, he is a Satoosa, but also a Turn 5. His stats are
above average for a Ninja of his Turn Marker due to Sacrifice, and
his effect is a mirror of Yugito, and come to find out, every
Jinchuriki this set. As a Turn 5, that only puts him a Turn before
his Tailed Beast, meaning you won't really be cheating him into play
too early, as compared to Yugito's two turns early.
Isobu, the Three Tails
himself, lowers his Entrance Cost if your opponent has eight or more
Chakra, which can happen usually around Turn 4 if your opponent
hasn't been playing Jutsu or using effects that cost Chakra.
Additionally, he is a Chakra wipe if you cheat him into play either
with Yagura's effect or through the effect of Tailed Beast Transformation, a preview located on the 2ezforums Blog. Water
already has access to a few Chakra wipes though, so I don't see him
making too much of a splash, even if he is a turtle.
Rough Sea Spume is somewhat
odd in the sense that if you cheat Three Tails out, your opponent
isn't going to have Chakra anyways. But if you happen to drop him
early due to a large upswing of Chakra from your opponent, this Jutsu
can cause you opponent to make some tough decisions. Do they grab two
Jutsu and hope to cripple your field? Do they go for a Mission and a
Handcost to rebuild their hand? Or maybe they just grab their next
two drops for the following turns. This of course is all curbed by
the fact that only Three Tails can use it, and he is a tough fit
really anyways.
Roshi and the Four Tails
On a personal note, Roshi is
probably one of my favorite of the Jinchuriki, along with Fuu, and I
plan to use him a lot if I happen to pick up a copy of Ultimate Ninja
Storm 3 in March. As for the card itself, he carries the same four
special things that each other Jinchuriki have this set. I do want
to note that I am upset that he was given Rock as his Village again,
despite the fact that he is clearly Stone, and that according to the
databooks, like Utakata, he is a Rogue Ninja. It isn't too important
I suppose, but it's still somewhat annoying. As for his stats, he is
a Turn 4 with a solid 7 Combat, making him above the stat curve.
Son Goku, aka the Four
Tails, like the other Beasts before him, has two effects. One allows
him to enter play earlier than usual, and the other triggers if he is
put in play other than by deployment. Son Goku's early deploy effect
is one of the easier ones to accomplish, and actually depends on how
aggressive you're being, unlike Three Tails, who waits for a bunch of
Chakra, or Two Tails, who will never go off. Interestingly, his
second effect works well in tandem with his first effect, though you
won't get it if you're just deploying him early. Regardless, if you
can sneak him in on Turn 4 off of Roshi, you get to kill an injured
Ninja of your opponent's, putting them behind a Ninja and you ahead a
Ninja who happens to have an 8 Combat.
Great Blazing Eruption does
two things in one. First, it discards a large portion of your
opponent's Deck. This is usually good, but with Revitalize around,
many people have deemed mill completely unusable. Maybe if there were
a way to RFG cards instead of just discarding them, mill could make a
comeback. As for the second part of this effect, every Ninja in play
that shares a name with a Ninja card that happens to be discarded
gets injured. This can either blow out of your opponent's field, or
do absolutely nothing. In the case of two Decks with similar Ninja
choices, this can hurt you just as much as well. Still, a somewhat
cool card that could do some damage.
Han and The Five Tails
While Roshi and Fuu may be
my favorite Jinchuriki, Kokuo the Five Tails is my favorite Tailed
Beast. There is just something majestic about a giant Dolphin Horse
thing that leaps through the air and then lands on you, detonating
the ground below like a mine field (Watch the Tailed Beasts Unleashed
trailer for Ultimate Ninja Storm 3).
As for Han, he is a a mere
Turn 3, but hefts around a massive 6 Combat. What makes his Turn
Marker so appealing if the fact that he is a much lower Entrance Cost
than his Tailed Beast, meaning that cheating Kokuo into play on Turn
3 is actually rather appealing.
Speaking of the Five Tails,
he somewhat breaks the mold of the other Tailed Beasts with his
second effect. Rather than doing something interesting when he is
put in play but not by normal deployment, instead he can Block any
number of Teams he wants. This sets up for some interesting plays,
such as Snake Swording all of their Teams, since they all are
considered to be opposing him. As for how Blocking all those Teams
works, you add up the total Team Power of each separate team into one
total. They are still separate Teams in the sense that there are
mutliple Head Ninjas, but they are all considered to be opposed by
the Five Tails and his Team. Oh, and if you happen to be way behind
or just have used a couple Warhawks, you can play Five Tails early,
granted your opponent has Seven or more Battle Rewards.
Five Mountain Leap is the
awesome attack I was talking about before, though the picture for the
card is while he's in the air, not when he is crushing the enemy
below his hoof. The Jutsu itself plays well into his early deploy
effect, since if you're opponent has Seven Battle Rewards, this will
return two of them, leaving them with five, which means you still
have all your Desperation effects active. Ideally, this can drop your
opponent down to four Battle Rewards as well. While a cool card that
makes your opponent not winning as much anymore and gives you more
cards in hand, it is still a tough fit, as I'd rather just use Snake
Sword on all of their Ninjas when Blocking.
Utakata and The Six Tails
Utakata, who got his own
filler arc and could have also had a pretty sweet piece of cake in
Hotaru, were it not for the fact that he just didn't get the clue,
follows suit with what Han started, in that he is a very low turn
marker Ninja who brings out a very high turn marker beast. Coming in
at an Entrance cost of 2, compared to the Six Tails' Entrance cost of
7, that is Five turns earlier if you happen to have the beast in your
hand. Stat wise, he is really solid, with 3 support healthy and 2
support injured.
Saiken, the Six Tails is a
Turn 7 Ninja who gets to come down early if your opponent is playing
one of the multitudes of dual element Ninjas. Considering that you've
got Kisuke, Gama, and Hotaru who are all double symbol Ninjas, Turn
0, and all highly played, along with the dual element Turn 2 Ninja
from Kage Summit, and a handful of other Ninjas later on, it is very
likely you could drop the Six Tails as early as Turn 3 with his
effect. Or, you could always drop him on Turn 2 through Utakata or
Tailed Beast Transformation, which will trigger his second effect.
Coming into play not by deployment will lock a Ninja from Combat for
a turn, which will also lock all the Ninjas in that Team as well.
Freight Bubbles is a
negation Jutsu that hits all other Jutsu on the chain and negates
them, and gives 1 Damage to their users. This can be good and bad, as
it is likely to hit your own Jutsu and Ninja as well. There are not
many times when a player is going to chain multiple Jutsu on their
own anymore, as the days of Shuriken + Rasengan are long passed.
This sort of places Freight Bubbles in the “Pass” section, as
there are overall better Jutsu to play with Six Tails, such as an
early Reverse Tetragram Sealing Jutsu.
Fuu and The Seven Tails
Fuu is a female Ninja who
sports a strong 3 support in both Healthy and Injured status. She's
also a Turn 2 Ninja, which is amazing because her Beast is a Turn 8,
and is quite powerful.
Chomei, Lucky Number Seven,
is very likely to get played very early in the game if you have Fuu
out, so his early deploy effect isn't too important. It's also one of
the hardest to fulfill, as your opponent will have to have 5 separate
Teams during your Mission Phase. This actually isn't impossible,
since a Stand-By effect Jutsu such as Gigantic Fan on your opponent's
Turn will set you up for the requirements for at least three Teams,
as it will split the opposing Team. What makes the Seven Tails
amazing though is his effect. All Entrance cost 2 or less Ninjas
that your opponent controls have their effects negated. This is
reminiscent of Yamato [Control by Fear], which was a very powerful
card when it was Block legal. Being able to stop effects such as
Shikamaru [Outwit], Ino (Childhood), Pain (Naraka Path), and many
more as early as Turn 2 is amazing, and I could totally see Fuu and
Seven Tails being played in decks looking to shut down those powerful
effects. Shikamaru's Decision will search out Fuu on Turn 2 and also
draw you a card, so be prepared for some surprise 7/3 Valid Beetles
appearing soon.
Phosphorus Blast is a double
edged sword that will clear the field of any Entrance cost 2 or less
Ninjas, and make any Entrance cost 4 or less still around a 0/0 for
the turn. Dropping this early with Seven Tails after putting him in
play with Fuu can possibly clear both fields, leaving just the Seven
Tails ready to take on whatever your opponent drops next. Later in
the game, it can clear chump blockers and render most other Ninjas
helpless.
Gathering the Beasts and
Tailed Beast Bomb
Gathering the Beasts is a
strictly better upgrade to an old card Capture, which did the same as
this card, but was a tun later, could only be used by Fire or Water
Decks, and didn't have the bonus stipulation of getting to choose for
yourself if you controlled a certain type of Ninja. Obviously, this
card is a perfect tutor for any of the [Impure Resurrection] Ninjas,
as you can simply search for all three copies of the same Ninja, be
able to play it, and have 2 of the same Ninja in your Discard Pile,
ready to fuel that Ninja's effect. Or, you can use it as a tutor for
any of the Tailed Beasts, as you'll be able to pick which card you
take if you happen to control 1 of the Jinchuriki, who all have the
[Impure Resurrection] effect. Or, you can use it like Capture in any
deck and just grab a bunch of good Ninjas, and still get one of them
to your hand.
Tailed Beast Bomb received a
Huge amount of hate when it was previewed. Not because it was a bad
card, but because it was Too Good in the eyes of many people. A Snipe
Jutsu that costs 2 of any Chakra, which also can negate a Jutsu
instead, with a whole host of users. The problem that is going to
occur is that Tailed Beast decks that run 3 of the Two Tails from
Sage's Legacy are going to load up on 3 of this card and 3 Cat Fire
Bowl Jutsu and just go balls to the wall aggro as early as Turn 2.
Honestly, once rotation hits and we lose all of the low turn Tailed
Beasts, It won't be nearly as bad. Until that point though, be on the
lookout for a hyper aggressive Tailed Beast deck making its
resurgence. It now has the Jutsu it needs to combat any sort of
counter such as Mental Power effects, because it can just plow
through them with Jutsu. A lot of people want this card on the Rogue
list already, at least until after rotation, and I can understand
why.
Ginkaku and Benihisago's
Power
With the Tailed Beast and
Jinchuriki all previewed, we move onto the rest of the revived
Ninjas, starting with the Gold and Silver brothers of the Cloud
Village, Ginkaku and Kinkaku. Today we got Ginkaku and a Jutsu that
mirrors the power of the Benihisago, or Crimson Gourd.
“The Benihisago (紅葫蘆;
Literally meaning "Crimson Gourd") is a giant brown-colored
gourd with a red cloth around it. It is able to take a person's word
soul (言霊,kotodama)
hostage by saying the verbal command "record"
(録音しろ, rokuonshiro).
After the word soul has been drawn out by the Kōkinjō and
then severed from their body by the Shichiseiken,
it is absorbed into the gourd. Completing these conditions "curses"
the victim; if they utter the word they have said the most during
their life, they will be sucked into and trapped within the
Benihisago. Saying a homophone of
their most frequently spoken word, or even saying nothing at all for
a certain amount of time, will also trigger the gourd's suction.” -
Narutopedia
In
the card game, the Jutsu Benihisago's Power somewhat mirrors the use
of the Crimson Gourd in the anime and manga. For the cost of 5 of any
Chakra (The Tools required a lot of Chakra), you get to make 1
injured Ninja opposing the user a Battle Reward. While 5 Chakra
seems like a lot, all other similar effects that make cards Battle
Rewards such as Kamui, Wind Style: Rasenshuriken, Sand Coffin and Double Lariat
all cost triple of a specific element and also require a very
specific user and are also all Super Rares. Compared to 2 more Chakra and the target having to be
injured, but anyone can use, and a Common card, that makes the cost rather low in a way.
Ginkaku
himself ties into the fact that he and his brother were once
swallowed by the Nine Tailed Fox when trying to capture it. They
survived for a couple weeks by eating the inside of the Nine Tail's
stomach, and when it finally spit them out, they were saturated in
its Chakra. This sort of made them psuedo-Jinchuriki, like Sora. This
is reflected in the fact that if Ginkaku has 1 or more +1/+1 coins on
him, he gains “Tailed Beast”. Not “Tailed Beast Form” Mind
you, but legitimate full on “Tailed Beast”, making him an
eligible user of Tailed Beast Bomb. If you can't get coins on him
with something simple like Rock Lee or Nice Guy Pose, he can fill
himself with coins through his own effect. Stats wise, he is quite
strong, though really only when injured, a quality that many Nine
Tails Chakra users share. What I am surprised at is his lack of
Rank, even though he was purported to being one of the most powerful
Cloud Ninjas of his time. I guess the Cloud just doesn't really care
about Ninja ranks all that much, as evidence by Omoi, Karui, and
Killer Bee as well.
That's
it for now. Be sure to check back tomorrow for two exclusive previews
for Set 28, Ultimate Ninja Storm 3. Also, make sure to check out the
Facebook Page for more updates or the Youtube Channel for the
occasional video.
Tailed beast deck!!!
ReplyDelete