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- Ninja Info Cards: You Gotta Keep 'Em Separated
February 24, 2013
This is the moment you've all been
waiting for it seems. After hyping up our final preview over the past
few weeks, Shino'sDad is proud to finally show it off to everyone.
Stormy Battle articles will continue on Saturdays until previews are
finished, and then we'll likely do an overall look at the set as a
whole and how it will effect the upcoming Jonin and SJC events for
the next Format, as well as a look back at some viable deck types and
new ones that have becomes possible with the release of the set. Now,
it's time to see just who our Super Rare Ninja preview is...
... So if you've been following my
hints that we've been dropping from the start of our previews and
review articles, you likely have a good idea of who our preview is.
We mentioned red hair at one point somewhere, and just recently I
said that he was like Six Ninjas in one. While that statement is
technically true, it likely isn't exactly what you expect.
Regardless, I am proud to reveal the fourth Uzumaki that we've met,
Nagato.
Like the rest of the [Impure
Resurrection] Ninjas, Nagato has a Sacrifice of 1 Ninja, and his
effect relies on other Nagato Ninjas cards existing in either
player's Discard Pile. Sporting the relevant characteristics of
Akatsuki, Mental Power: 2, and Rinnegan, as well as having a solid
stat block of four Healthy support and three Injured support, he
overall seems to be average. His effect though is rather
interesting, and despite suffering from relying on extra copies, it
is likely worth the investment.
At the start of your turn, you can
remove from game a Nagato from either player's Discard Pile, and in
that case, your opponent must separate all of their Ninjas into Teams
by themselves. Unfortunately, this means the earliest you're going
to be getting access to his effect is Turn 7, but the cost for his
effect is a bit easier to fulfill due to the existence of Nagato (Childhood), who not only can be used for Nagato's effect, but does
not conflict with having any copies in your deck compared with this
Nagato. That means that it is possible to run a total of six Nagato
in your deck, if want to, giving you on your own five possible uses
for Nagato's effect. More likely, you'll play three copies of Nagato
(Childhood), and two copies of this Nagato. That still gives you a
better chance to hit the effect trigger, and you'll likely only need
to use his effect once.
His effect is similar to the card End of the Immortal, which caused your opponent to separate all of their
Ninjas from their Teams as well, as long as you had a total of 13 or
more Mental Power in play. This can be a powerful effect, especially
because it allows you to freely Attack with any number of Teams, and
your opponent will have to give up Battle Rewards or chump block.
With only 1 Ninja standing in the way of each of your Teams, any
Jutsu in your hand that can remove a Ninja in some way will allow you
to break through that thin line for 2 Battle Rewards. If you're
playing Unlimited, you can pair this card with Sasori & Deidara,
wiping your opponent's field for 3 Chakra. This would be a fun play,
if it weren't for the fact that games don't often ever last that long
in Unlimited.
For those of you who were worried about
not having any use for Demonic Dragon anymore after the Nagato from
Tournament Pack 3 rotated out, you now have your Turn 6 Nagato,
though this Nagato's effect and that Jutsu don't really pair that
well together.
That's all there really is to say about
Nagato. Hopefully, we'll end up seeing some cards released either
this set or the next few sets that will interact better with his
effect in some way. Be sure to check out our Facebook Page for
updates and other interesting tidbits. I'll likely try and find some
time this week to post an article or two on something interesting,
and I plan to have a contest prepared by the end of the month.
It's.. it's beautiful. This is my new side against Pain decks lol (My MOST hated deck in format(hey guys lets kill ambush then bring an entire archetype of ambush cards into next rotation, then lets give them FREE ninja effect and mission denial, hand control,and jutsu negation every other turn, THEN LET'S MAKE IT EVERY FRICKEN TURN! )). A new reason to hate Pain decks - >_> - at least I can use It against them too lol
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Sry lol I hate Pain more then Fire/Lightning, and I hate Fire/Lightning A LOT. - Infinite_Tsukuyomi
Muchas gracias por la info!!1
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