tag:blogger.com,1999:blog-25275102936431718512024-03-05T15:26:49.175-05:00Mull to Four GamingAnonymoushttp://www.blogger.com/profile/06178609725599393373noreply@blogger.comBlogger51125tag:blogger.com,1999:blog-2527510293643171851.post-38636005085165893562017-07-01T13:18:00.005-04:002017-07-01T13:19:02.891-04:00New Vessel: DBS Patch Update & Coaching!<h2 style="text-align: center;">
<i>A new Cockatrice patch for the Dragon Ball Super Card Game awaits!</i></h2>
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We've updated the Cockatrice version of the DBS CG to include some of the Official Tournament Pack 1 cards that were shown yesterday. Note that a few them aren't fully implemented under the Description tab since their text was hidden. You can download the XML file <a href="https://uploadfiles.io/6dygq">here</a> and find instructions on how to set it up, as well as instructions for Cockatrice, under our DBS CG section of our Downloads. Don't forget to enable the new set!</div>
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Also, our staff and team have been mulling over the idea of offering coaching services to those want them. Initial sessions are free of charge, so check out the information page under our Shop or just click <a href="http://mulltofour.blogspot.com/p/coaching.html">here</a>!</div>
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Expect some more content in the near future!</div>
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Elsherhttp://www.blogger.com/profile/07904425141451259647noreply@blogger.com0tag:blogger.com,1999:blog-2527510293643171851.post-85708345204925506802017-06-26T23:57:00.002-04:002017-06-26T23:57:38.241-04:00The Worst Client: The Best Client<h2 style="text-align: center;">
<i>It's what you all been waiting for ain't it? What people pay paper for damn it, they can't stand it!</i></h2>
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It's been a little over two weeks since the first hint of an online platform to play Bandai's new Dragon Ball Super Card Game. We at Mull to Four strive to deliver content based on card gaming, and this endeavor to bring the DBSCG to your fingertips before the game's physical release was just another moment in our proud history of being there for the community. </div>
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Over the past week or so, other online platforms have been available to support the DBSCG. While we don't care which one you use<span style="background-color: white; color: #222222; font-family: sans-serif; font-size: 14px;">—</span>just play the game and read the rules, folks! (not in that order though)<span style="background-color: white; color: #222222; font-family: sans-serif; font-size: 14px;">—</span>we do care that you get all the info before choosing your platform of choice. Really, we get no kickback from any of this, it's all free for us, non-profit, etc. </div>
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Cockatrice is particularly nice in that it costs a total of FREE.99! Free.99? Yup, Free.99! </div>
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Not only that, but it offers some nice tools for players to better their game, such as the option to review games you've played!</div>
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So enough with all this talking. Check it out in our Downloads section (or just click <a href="http://mulltofour.blogspot.com/p/dragon-ball-super-ccg-downloads.html" target="_blank">here</a>) and join the community while we all await the physical release of the Dragon Ball Super Card Game!</div>
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Elsherhttp://www.blogger.com/profile/07904425141451259647noreply@blogger.com0tag:blogger.com,1999:blog-2527510293643171851.post-80137108334431707682017-06-04T19:52:00.001-04:002017-06-04T21:40:37.212-04:00Report: TAOP Special Jonin - Fresno, CA<h2 style="text-align: center;">
The results of Team Allies Organized Play's West Coast Special Jonin are in!</h2>
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<tr><td class="tr-caption" style="text-align: center;">Some of this weekend's competitors.</td></tr>
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<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;">On Saturday June 3rd, Team Allies Organized Play, in conjunction with Juan Robles, held its first West Coast event in Fresno, California. </span></span><br />
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<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;">Over the past few years, Team Allies have become the unlikely saviors of the Naruto CCG. Since the game's death in 2013, many have wished for the game's continuation through player-organized events and leadership. The first of these attempts was by our very own The Nose Path a few years back with his event at GenCon. Players have since organized their own smaller events at local hobby stores, but most recently Team Allies has taken the initiative to create organized play for the dead game. This is their second tournament effort and, from the looks of it, it was a resounding success!</span></span><br />
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<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;">More information is coming in as players return to their homes, but for now you can check out the Top 8 as well as some coverage.</span></span><br />
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white; color: #1d2129;">1. Anthony Hernandez </span><br style="background-color: white; color: #1d2129;" /><span style="background-color: white; color: #1d2129;">2. </span>Eric Hill<br style="background-color: white; color: #1d2129;" /><span style="background-color: white; color: #1d2129;">3. </span>Jonathan Taveras<br style="background-color: white; color: #1d2129;" /><span style="background-color: white; color: #1d2129;">4. </span>James Hopkins<span class="text_exposed_show" style="background-color: white; color: #1d2129; display: inline;"><br />5. Levi Love<br />6. Eh'ren Hill<br />7. Bryan Samuel<br />8. Juan Romero</span></span><br />
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<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;">Note: If you're not a member of the <a href="https://www.facebook.com/groups/160517637449990/" target="_blank">Naruto CCG Forums Facebook group</a>, you may not be able to watch the coverage. Join today!</span></span><br />
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<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;"><a href="https://www.facebook.com/juanrobles559/videos/g.160517637449990/1457904610937344/?type=2" target="_blank">Eh'ren Hill vs Brandon Gregory</a></span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: x-small;"><span style="background-color: white;">Credit: Juan Robles</span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;"><a href="https://www.facebook.com/EhrehnHill/videos/g.160517637449990/1439554492750713/?type=2" target="_blank">Eh'ren Hill vs ???</a></span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: x-small;"><span style="background-color: white;">Credit: Eh'ren Hill</span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;"><a href="https://www.facebook.com/juanrobles559/videos/g.160517637449990/1458128390914966/?type=2" target="_blank">Yoshi Smith vs Juan Robles</a></span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: x-small;"><span style="background-color: white;">Credit: Juan Robles</span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;"><a href="https://www.facebook.com/eudi.germosen/videos/g.160517637449990/10210842709597064/?type=2" target="_blank">Top 8: Anthony Hernandez vs Levi Love</a></span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: x-small;"><span style="background-color: white;">Credit: Eudi Germosen</span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;"><a href="https://www.facebook.com/eric.hill.906/videos/g.160517637449990/1456593254406513/?type=2" target="_blank">Top 8: Eric Hill vs Bryan Samuel</a></span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: x-small;"><span style="background-color: white;">Credit: Eric Hill</span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;"><a href="https://www.facebook.com/100004263962295/videos/g.160517637449990/835014999983958/?type=2" target="_blank">??? vs ???</a></span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: x-small;"><span style="background-color: white;">Credit: Jason Smith</span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;"><a href="https://www.facebook.com/eudi.germosen/videos/g.160517637449990/10210843405454460/?type=2" target="_blank">??? vs ???</a></span></span><br />
<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: x-small;"><span style="background-color: white;">Credit: Eudi Germosen</span></span><br />
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<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;">Any help in identifying players is much appreciated.</span></span><br />
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<span style="color: #1d2129; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="background-color: white;">Thanks and congratulations goes out to Anthony Hernandez for organizing <i>and</i> winning the event. Great job to the Top 8 and much love to all who participated and made this possible. The future of the Naruto CCG looks bright!</span></span><br />
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Elsherhttp://www.blogger.com/profile/07904425141451259647noreply@blogger.com0tag:blogger.com,1999:blog-2527510293643171851.post-9761274148899471602017-06-04T19:05:00.002-04:002017-06-04T19:15:00.457-04:00Old Faces, New Problems: Let's Try This Again...<div class="separator" style="clear: both; text-align: center;">
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<tr><td class="tr-caption" style="text-align: center;">"Hello, princess. Been a long time..."<br />
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<span style="font-size: small;">Been a while, huh? I won't drag this out because the last two times we did this the damn return announcement was longer than we actually lasted. We've been quiet for two years doing nothing really. Bandai's new <a href="http://www.dbs-cardgame.com/">Dragon Ball Super card game</a> is dropping this summer. Why not make content for it? Expect some articles and the usual soon. </span></div>
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<span style="font-size: small;">We're back, baby.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8yeMVOu8TYG0J7jUhVLaROC7Im1AVooIluMiPM5jY88W_0n-NC6PxAWRQa6Wc3j1jrfBLw7JbiiCd5MwRvUtjaJaiSkDCqa2Ty2oLMi57ra5wkxkYM2sJfMawm1apAQt1Zm1xZcPZE6gZ/s1600/Avatars.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="200" data-original-width="300" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8yeMVOu8TYG0J7jUhVLaROC7Im1AVooIluMiPM5jY88W_0n-NC6PxAWRQa6Wc3j1jrfBLw7JbiiCd5MwRvUtjaJaiSkDCqa2Ty2oLMi57ra5wkxkYM2sJfMawm1apAQt1Zm1xZcPZE6gZ/s200/Avatars.png" width="200" /></a>Elsherhttp://www.blogger.com/profile/07904425141451259647noreply@blogger.com1tag:blogger.com,1999:blog-2527510293643171851.post-11503325718620224162015-01-06T16:32:00.002-05:002017-06-04T17:48:18.291-04:00Old Faces, New Problems: We're Back for Real! Believe it!Guess who's back... Back again...<br />
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Hey guys! It's been a while (about a year, actually)! Remember when we promised content last year It's okay, neither do we! Heh, heh, heh... That fell apart rather quickly and we apologize for that. The timing just wasn't right–we all had different responsibilities that overcame our personal lives. But now, 2015, is our year!<br />
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This new year means a lot of new things for us here at Mull to Four but even <i>more</i> for you. You should have noticed by now that our site looks completely different. We revamped everything so it looks better and is easier on the eyes. Not only that, we added a ton of new features. I'm sure you have clicked around by now but allow me to take you on a tour of the new and improved Mull to Four website!<br />
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We have many different pages and features lined up at the top of the site for you so everything you may need is in one accessible place. You'll notice that all of our articles have been organized by year for your convenience. Going down the line, we have the Podcasts page. While articles are a great form of content, reading one after the other can get tiresome, and we get that. We plan on taking some of our content to the spoken medium.<br />
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Next up is our Naruto CCG section. Mull to Four began as a blog dedicated to the Naruto CCG but as the years went by, the game died and our attention moved on. While we are currently focused on card gaming as a whole, we could not find it in ourselves to completely abandon the card game that started it all, for us at least. A few of the subpages are still under construction but as of now you can check out the current Unlimited Format Rogue List, as proposed by Mull to Four, as well as some information on our future tournaments. We've also linked to you the card search engine made by your fellow players whom we do not know the identities of (if you made that awesome website, reach out to us! We'd love to talk). We're also working on a special project... More on that in the coming weeks!<br />
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We're also in the process of setting up two features that are going where Mull to Four has never gone before. In the near future, we will have both our Shop and our Donate pages up and running. The Shop will be stocked with different card gaming and Mull to Four merchandise. More details soon! The Donate page will be up just in case you guys are feeling generous.<br />
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<i>Why are you even setting up these money-related features? You're probably going to die off in a month.</i><br />
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*Ahem*<br />
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Well, last year we really dropped the ball. We apologize for that. Unlike our actions from last year, our plans this year have been thought out. We plan on doing a lot this year. While I can't go into too much just yet, I can say that some our plans, such as tournaments, require a bit of start up money. While we are willing to use our own money, some help wouldn't hurt. Don't feel obligated to do anything, especially when we haven't had any other content in a year...<br />
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In the Downloads page you can find anything cool that we've made for you guys. So far we have a couple tokens made by our very own Shino'sDad from a few years back. We'll let you know whenever we add new items!<br />
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The last two sections are just formalities. They're still under some construction but we would like you guys to know who we are. We are serious. Heh, heh... heh... But really! Also, there are opportunities for you to help us make Mull to Four something greater than what it already is! Check those pages out for more information.<br />
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Scroll down a little further on the main page and you'll see our latest and most popular articles. The frequency of our articles won't likely be unpredictable for a bit but trust us that we will deliver. We have plans for different content. Ideas include different aspects of card gaming, decks, reviews, and anything else under the umbrella that is card gaming.<br />
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Down below we'll have a fun interactive feature that we'll change up every now and then. As of now we have some polls we can use to see what our fans want. Speaking of polls...<br />
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Before I leave you, please take some time to check out the following <a href="http://www.poll-maker.com/poll217358x184e7CB8-9">poll</a>.<br />
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We have plans to host another event at GenCon this year and we just want to see who's interested.<br />
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Thanks guys. More content will be up in the coming weeks. Until next time!<br />
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- MJMElsherhttp://www.blogger.com/profile/07904425141451259647noreply@blogger.com2tag:blogger.com,1999:blog-2527510293643171851.post-17301982358338985252014-01-25T16:49:00.005-05:002014-01-25T16:49:50.235-05:00Research Tour: Shino'sDad Has A Task<br />
Sorry for the lack of updates recently, especially given that we had espoused earlier in the month about how we planned on getting the ball rolling again on the blog itself. It doesn't mean that any of us have forgotten about our promise of course, just that we've all been really busy lately. Despite that fact, we have at least been discussing more possibilities and deciding on projects that we all plan to individually pursue in the coming weeks. For me, it will be Naruto CCG related, and be something that has been a long time coming, considering that the community that still exists to a degree via the Facebook group has decided to embrace the larger overall Shippuden Format, which covers Set 11 and up, along with reprints.<br />
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So what exactly is it that I'm going to be working on? Well, it's actually something that I'd been doing before the game was cancelled last May, but I never had a chance to finish it and present it for official use. What I'm talking about is a card retexting file. If you play Magic the Gathering at all, you are likely familiar with something called the Oracle. The Oracle is the official text of a card that is meant for use in the game, which isn't always the same as what is actually printed on the physical card itself. Sometimes, it's because cards get erratas, other times it is clarifications on what the card does. A great deal of it though is the clean up of old cards that were worded poorly due to the time that they were printed, or cards that were worded a certain way because that's the way the rules worked back then. So what the Oracle did, was to consolidate every single card in the game to follow the same rules and all be written in a similar manner, following certain restrictions on the wording of the cards. All triggered effects will read the same, all activated effects will read the same, all replacement effects will read the same, and so on and so forth. Taking this in the direction of the Naruto CCG would be something like making sure all triggered effects were worded with "When", since some cards that predate I believe Set 15 used "If" a lot. Another example is the disuse of "at the beginning" in favor of "at the start". The retext would take the most recently used word choice and apply it across the board.<br />
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Card games that last as long as Naruto did, which was over 30 sets, are going to go through changes like this, and there were at least three significant changes to the core rules of the game in it's time, along with at least half a dozen random variations on certain wordings ('target' in Ninja effect text was a recent change over 'choose' and 'select'). Now, back to what I was saying before about this having been something I'd started and never gotten a chance to finish, I would have loved to simply be able to use the original spreadsheet that I was working with, but I no longer have access to it, and I'm not about to go asking people who might still have access to it to allow me to try and use it for anything. So, I have to start from scratch. Rather than going from Set 1 and on-wards though, I am going to start at Set 11, since that is the beginning of the Shippuden Format that is being used most wide spread. As of this writing, I'm about 50% done with Set 11, which I started on the 24th, and I put about three hours into it. So if each set takes about six hours, I could probably put out about two sets a week, maybe three. Now, assuming I only have to get up to Set 21 where the new effect templates had begun being used, that means it would take about three and a half weeks. But, we all know that isn't likely the case and that I'll be combing through Sets 21+ as well to make sure there isn't anything that is too out of whack.<br />
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You're probably wondering why I'm wasting my time doing this at all, and the answer is that I figure if people want to keep playing the game, they're going to want to be able to understand all these old cards that stopped seeing use because of the way Block Format rotated things out. Now that people are wanting to play with a new format that includes old cards that have outdated card text, this will make it easier on everyone, and possilby help promote more people getting into playing the game again, since it will sort of blend everything back together. I'll be sure to say more on the matter when I get a chance, but that's really it from me for now. Be sure to check back in to see what MJM and TheNosePath might be up to soon.<br />
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Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com0tag:blogger.com,1999:blog-2527510293643171851.post-37494837127528466052014-01-01T00:00:00.000-05:002017-06-04T17:41:02.030-04:00Old Faces, New Problems: Happy Two Thousand Mull-to-Fourteen!Have you ever opened a hand and tossed it back just to do it again? That's right, I mean have you ever mulligan'd twice? In other words, have you ever mulled to four? I'm sure you have, but here's the catch. Have you ever mulled to four and kept going strong? Maybe you won with it. Maybe you didn't. Maybe you stacked your deck like Nick Brady did with his OTK—there's no fucking way it's that consistent Brady. I mean Jordan Markle scrubbed out with the same exact deck at the same exact event. Either you cheated or he's just awful at the game. I'll be content with the latter.<br />
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Anyways, point is, you mulled to four and kept going. If you haven't figured it out by now—though you probably should have by the sheer fact that there is an article up—the poorly executed extended metaphor above means Mull to Four is back! That's right, we're back in business baby (Thomas Cao voice).<br />
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<i>But MJM, Naruto is dead. The only people who still play it are the people in that <a href="https://www.facebook.com/groups/160517637449990/">Facebook group</a> and the idiots on TCO who still play with the last Rogue List "constructed" by Bandai. </i><br />
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That's true. That's <i>very</i> true. We can still discuss the Naurto CCG, to an extent, however we have to branch out into other interests. But like what? Well, Mull to Four was started because Shino'sDad and I wanted to have fun with Bandai and their Naruto CCG. We wished to make fun of the player base, without the repercussions present on the forums, as well as educate and teach those morons. But now we can't do that.<br />
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What we <i>can</i> do is talk about the things we all like. Although we do not heavily play Magic: The Gathering, all of us enjoy the game and still play for fun. I draft, Shino'sDad plays EDH, and our other guy watches as his younger brother makes ridiculous profit from the game. In other words, yeah, we'll be talking about Magic: The Gathering. It's probably one of the best card games ever created and it's only fair that we spend some time on it.<br />
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All of our staff writers also read manga. No we are not weeaboo-wannabes that think we know everything about every manga (though I can tell you everything about One Piece) however, we do read a lot of manga. Of course, we read the big three: Naruto, One Piece, Bleach. We read Fairy Tail and Attack on Titan. Note that we currently hate Fairy Tail, Bleach, and to an extent, Naruto. We also read a lot of other stuff too. Monster, 20th Century Boys, Jojo's Bizarre Adventure, Terra Formers, Prison School, etc. That last one and anything ecchi is Shino'sDad's forte. So yeah, we'll be talking about manga. We're not quite sure what we're going to do exactly but anything is possible. Maybe we can follow the footsteps of our <a href="http://www.youtube.com/channel/UCtgGNJD_1OkY25yOYAm7tnw">favorite Youtuber</a> and do chapter reviews?<br />
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We've been dabbling in Pokemon for a while now. Not the card game, not the anime, but the video game. Specifically, <a href="http://play.pokemonshowdown.com/">Pokemon Showdown</a>. We all enjoy playing on it with unique teams, unless you're our third staff writer in which case you enjoy using Standard OU teams and think using Cresselia makes your team not Standard OU (Hint: It's still Standard OU you piece of shit). We might even stream or record some battles and upload them to our <a href="http://www.youtube.com/MullToFour">YouTube</a> or our Twitch, which we haven't made yet because we aren't prepared for anything (This was being written at 11:19 PM on December 31, 2013).<br />
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Oh, I guess we can stream or record some Magic as well. That would probably just be me drafting on Cockatrice. Now before all of you suddenly become Pro Tour level players and scream at me for not using MTGO, we may or may not switch to MTGO. The only reason why we wouldn't is because we're all cheap as fuck.<br />
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Eh, that's pretty much it. We can probably just talk about random shit that goes on in our lives. We all rant a lot about others so that could be a thing. It most likely will be a thing. We have our random musings and just like to have fun without being restrained. I know we aren't really special or big as far as the world goes—though I'd like to think differently—but we are some pretty cool guys. Except The Nose Path. That's all the introduction he's getting. Even that last sentence was too much of an introduction for that kid.<br />
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<i>~In loving memory of Alex Blandin: Friend, Father, and most importantly Fuckface~</i></div>
MJMhttp://www.blogger.com/profile/02781315601965196724noreply@blogger.com7tag:blogger.com,1999:blog-2527510293643171851.post-79513370856562990932013-05-01T19:10:00.000-04:002013-12-27T21:38:40.213-05:00Never Ending Love: Bandai Mulls to Four & ScoopsIt was the best of times, it west the worst of times. This game has been on a steady decline since around Set 16. The signs weren't obvious at first, but as the player base cried for better support of the game, the game continued to worsen. Cards were imbalanced, prize support was lacking, opportunity was scarce, and the player base was just awful. Yet, for some odd reason, we found hope in this declining card game; Bandai saw similar hope and pushed reform and change. But, despite all this, this game we all loved suddenly died. Died from what you ask? Simply put, a broken heart.<br />
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Before we continue, let's recount a few of the major events in history that has been associated with this day, May 1st.<br />
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<li>Adolf Hitler's Death</li>
<li>Osama Bin Laden's Death</li>
<li>Naruto CCG's Death</li>
<li>MJM's AP United States History Final</li>
<li>The May flowers caused by April showers</li>
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Coincidence? We'll let the investigative team answer that one.</div>
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No but on a serious note, the end of the Naruto CCG is tragic. No one thought that the CCG would end before the series. But this is not the only thing that comes with such an event. Here's a list I've compiled of the consequences of this game's death.</div>
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<li>Hundreds of YouTube channels have no purpose</li>
<li>Trade Cards Online loses a great portion of their activity</li>
<li>Odion F. Baby and kyuubirasengan actually have to go to school</li>
<li>pyrot53's credentials in the Naruto CCG mean nothing</li>
<li>spiritomb's questions will remain unanswered for the rest of eternity</li>
<li>Hundreds of collections that were once worth thousands are now worthless</li>
<li>All those packs in your local Target are still priced at $4</li>
<li>MJM is finally free from Bandai's grasp</li>
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Now for the question we've all been waiting for. Will Mull to Four still continue? That my friends, is up to you. Do you want us to continue posting content every now and then? And if so, about what? Leave a comment or discuss in the <a href="http://www.bandai.com/naruto/showthread.php?p=1362698#post1362698" target="_blank">Bandai thread</a>. See you all later... maybe...</div>
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Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-2527510293643171851.post-28437915921194332942013-04-19T11:39:00.001-04:002013-04-19T16:16:57.961-04:00Research Tour: Opposites Rule<br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Alright, so I promised more content,
and I did mean it. Recently, I have just been rather busy helping my
brother pack, as he is moving to California in a week, and since I
don't see him nearly enough as it is, I took the time to help him
out. But tonight, I was able to find time to write about something
recent that has occurred, and has a lot of people in a bit of a fit.
A few days ago, there was a rules change that went into effect that
concerned certain effects that used the conditional phrase 'In that
case' within the body of its effect text, rather than being a
signifier as a break between what the Cost to activate the effect is,
and what the actual Effect text that occurs is. You very rarely see
it being used that way now a days anyways, due to the new activated
Ninja effect template that began back in Set 21. Hit the jump and
find out what that rules change was and how it effects a few cards...</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The rule change itself, as I stated,
dealt with cards that use 'In that case' as a conditional hinge to be
able to complete a given effect text. The best way of explaining what
I mean is with an example: The most simple would likely be this:</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Now, After the Battle's effect text
uses that conditional 'In that case' within the confines of their
actual effect. You discard a card from your hand, and In that case,
you draw 3 cards. What does this mean? Well, if you don't discard a
card, or Can't discard a card, you don't draw the 3 cards. If all you
had in your hand was After the Battle and another Earth card, if you
play After the Battle and used that Earth card as the hand cost for
the mission, you are left with zero cards in your hand. That means
that when the mission resolves and you apply the effect text, you are
prompted to discard a card. Well, you can't, so you do not get to
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<span style="font-family: Arial, Helvetica, sans-serif;">More complexly, if you discarded a card
that didn't end up actually being discarded, you didn't draw 3 cards
either. How is this possible? Well, if you happened to discard a card
with Revitalize, that card would go to the bottom of your deck
instead, rather than the discard pile. For the purposes of actually
discarding a card and, in that case, drawing 3 cards, you did Not
discard a card, and thus you did not draw 3 cards. The most famous
example of this sort of thing was this Ninja:</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">It is important to note, that Itachi's
Cost is NOT 'Discard 1 Ninja', it is part of the actual effect text
that is applied when you resolve his effect. The cost for activating
Itachi's effect is (0), in other words: 'Pay 0 Chakra'. Doing so will
place Itachi's effect on the chain. When his effect resolves, you
start at the beginning of his effect and follow it through to the
end. So how did his effect work? First, you discard 1 Ninja that you
control. And if you do, you draw 2 cards. What was the problem
originally? He used the conditional hinge 'In that case', meaning
that if you did not actually discard the Ninja, you did not draw 2
cards. This could occur either from the Ninja having Revitalize
(Meaning it would instead go to the bottom of its owner's Deck),
Inherit (Which meant that it was Removed from Game instead and you
gave 1 Ninja you control it's effect text except for Inherit itself),
or the Ninja was a Squad or Reinforcement Ninja (When a card of those
types are removed from play in any way, they are always removed from
game instead). So let's say I activate Itachi's effect, and when it
resolves, I choose to discard Hidan (Curse Mode). Since Hidan (Curse
Mode) is a Reinforcement, he is not discarded, but rather removed
from game due to game mechanics. That means that since you did not
discard a Ninja as the effect wanted you to, you do not 'In that
case' draw 2 cards.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">That was how cards that prompted you to
do something and used 'In that case' in the effect text itself to
denote that “If you did not do the prior, you don't get the
latter”, and how effects that caused the action to be replaced in
some way caused the effect to fail from that point onwards.</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">This has been remedied, and no longer
is the case.</span></div>
<div style="margin-bottom: 0in;">
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</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">So what does that mean exactly? That
means that in the case of After the Battle for example, if you
discarded a Revitalize card, you would still get to draw 3 cards,
even though the card was not technically discarded to the Discard
Pile, but instead moved to the bottom of its owner's Deck. You are
still considered to have “Discarded” that card, despite where it
ended up in the end. This is how Replacement effects being applied
to Costs have always worked, but now it applies to everything in this
manner. This rule change effects 15 other cards that I can find with a bit
of research. I will list them below and explain how this rule change
effects them.</span></div>
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<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Just Like that Hero prompts you to
discard any number of Animal and/or Tailed Beast Ninjas, and in that
case, you get to search your Deck for a Ninja and so on as per the
effect. Originally, if those Ninjas that you discarded weren't
actually discarded, by some replacement effect moving them elsewhere
such as Inuzuka Clan or the Ninjas gaining Revitalize somehow, you
wouldn't get to search for a new Ninja. Now, it doesn't matter where
the Ninjas you discard end up, as long as you did the act of
discarding them.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4UPcfF0c8GHvjgg_VgkbngaIhFcSZNesB6oWbYdy0iVgu9YBqRmj9LAFbZjTDkKpHKy5qdbI6kxPeDm1ksvWhJlCUm4o5jwWOC5wnOjjDnByofCspiUaQvi6TRBUD8wFi81ha43w6PehQ/s1600/m820.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4UPcfF0c8GHvjgg_VgkbngaIhFcSZNesB6oWbYdy0iVgu9YBqRmj9LAFbZjTDkKpHKy5qdbI6kxPeDm1ksvWhJlCUm4o5jwWOC5wnOjjDnByofCspiUaQvi6TRBUD8wFi81ha43w6PehQ/s400/m820.jpg" width="285" /></a></div>
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</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Betrayal is a cool card, because you
can pair it with something like a Mind Transfer Jutsu off of a Mind
Ninja such as Ino Yamanaka, and you would get to keep that Ninja for
at least one of your actual turns, letting you either use its effect,
Attack with it, and so on. This meant that you could also target it
with Betrayal, effectively drawing cards for killing a Ninja that you
would have had to give back eventually, but now your opponent doesn't
get it back. Originally, this was not the case if that Ninja didn't
actually get discarded, through something like having Inherit, or
Revitalize, or being a Squad or Reinforcement. In a case like that,
they would just be removed from play, and you didn't get cards. Now,
you get to draw the cards still, and better yet, if you use Betrayal
on an Inherit Ninja, You get to put its effect on another Ninja you
control, even if that Inherit Ninja was originally your opponent's!</span></div>
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<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Awakening is somewhat obscure in its
interaction with this rule, but there is a case that when you would
try to discard this Mission due to it's trigger of having 4 or more
coins, and it ends up not being sent to the Discard Pile, such has if
it somehow gained Revitalize. Now, that doesn't matter. You still
discarded it from play, so you still get the effect of drawing up to
a full hand of 5.</span></div>
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</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Sneak Attack has you discard Puppet
Ninjas from your Deck in order to Discard a target Ninja. Now, if you
tried to do something fancy like discarding Puppet Ninjas from your
deck that had Revitalize, you wouldn't meet the criteria for the
card. Now, you can pitch some Revitalize Puppet Ninjas from your Deck
and not worry about the effect failing, effectively meaning that 3
copies of that Hiruko with Revitalize in your Deck turns Sneak Attack
into “Discard target Ninja with an Entrance cost of 3 or less” at
the very least.</span></div>
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</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">The Fire Lord was a card introduced
with all of the Inherit Ninjas in Fire, and seemed like a cool way of
discarding your Ninjas to draw cards and getting to Inherit their
effects around. Except for the fact that with the way the old rules
were, if you discarded an Inherit Ninja with The Fire Lord, you
didn't get to draw any cards, because of the whole 'In that case'
thing. The rules update fixes that and allows you to use the Fire
Lord on any type of Ninja, just like Betrayal.</span></div>
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<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Itachi Uchiha. This was the big one,
the guy who caused all the hubbub originally. With how he is worded,
if the Ninja hadn't been discarded properly, you didn't get to draw
the two cards. Now, it doesn't matter where the Ninja goes, as long
as you did the act of discarding them from play, replacement effects
and game mechanics can do what they want after that point. Most
interestingly enough, this actually means that Itachi can discard
Himself due to his own effect, and not only do you draw 2 cards, you
also get to give another Ninja you control that effect, and
effectively get to use it again in that turn if you wanted to.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<br />
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</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Jugo is another obscure case where he
would have to have been effected by something like Bloodline
Selection to give him Revitalize, and thus mess with the fact that
his being discarded is what hinged on if you got to put in play State
2 or not. That doesn't matter anymore, but it's still a testament to
how certain card effects can mess with other card effects in really
weird and non-obvious ways.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Kisame Hoshigaki's effect did not
interact well with Revitalize cards in the Chakra area originally,
since trying to discard 1 of those would send it to the bottom of the
Deck and make him not fulfill his 'in that case' obligation. No need
to worry about that anymore.</span></div>
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</span><br />
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<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Temari is only on here because you can
now discard a Wind card with Revitalize and not worry about it
messing with her effect.</span><br />
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<br />
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</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Gentle Step: Twin Lion's Fist has that
'in that case' hinge that determines whether or not you get to look
at your opponent's hand and mess with it, depending on if the target
was Discarded or not. Now you can hit Revitalize, Inherit, Squad, and
Reinforcement Ninjas without worrying about the 'in that case' thing.</span></div>
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</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Earth Style: Mudwave is the same as
above. If the Ninja wasn't properly discarded, your opponent actually
didn't get a BR back. This is technically a nerf to the card, but
that sort of thing happens.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Sacrifice, again, same deal as the
other Jutsu. If you tried to discard a Revitalize, Inherit, Squad,
and Reinforcement Ninja, your opponent didn't have to discard a Ninja
after all. Now you can Discard anything and then they have to Discard
a Ninja as well.</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy6vJ-seORw2IvYQg193DB7WhD7YIa_Gcccc2ILpsOMTvpc0BSR2oIke0hHrrgnKoI9cbZQRxq2fZTEPvH34otmzooRSyFm89YR6y997-zKjnZMo-0YuzWz3vqEQ0_pipCAB3HIO_MDj85/s1600/j989.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy6vJ-seORw2IvYQg193DB7WhD7YIa_Gcccc2ILpsOMTvpc0BSR2oIke0hHrrgnKoI9cbZQRxq2fZTEPvH34otmzooRSyFm89YR6y997-zKjnZMo-0YuzWz3vqEQ0_pipCAB3HIO_MDj85/s400/j989.jpg" width="285" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Summoning Jutsu: Reanimation follows
the same line as the other Jutsu again. If you hit one of their
Revitalize, Inherit, Squad, and Reinforcement Ninja with it, you
didn't get a Ninja from a Discard Pile back. Now, with the new
ruling, you still do.</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;"><br />
</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Now for two cards that weren't quite concerned with the whole 'In that case' problem, but more so about if a certain number of cards were actually discarded successfully. Those two cards are Yamato [The Power Within], and Giant Eagle. They both also got a bit of an upgrade in regards to how their effects work out.</span><br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmkY3ds7vXvMWiL9S-5mGbkeijqzRCrImNh0mWkmD-5GPzW4xlF0s4CsB7Pu8eTwDxP0evkUr-JH2F39nZc5thtKmcXZ0RXWjRHuPk9qcJj22UzNgJp3KuqSfuo5xJwW7tYusbTsaU0AIY/s1600/n1499.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmkY3ds7vXvMWiL9S-5mGbkeijqzRCrImNh0mWkmD-5GPzW4xlF0s4CsB7Pu8eTwDxP0evkUr-JH2F39nZc5thtKmcXZ0RXWjRHuPk9qcJj22UzNgJp3KuqSfuo5xJwW7tYusbTsaU0AIY/s400/n1499.jpg" width="285" /></a></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: left;">
<span style="font-family: Arial, Helvetica, sans-serif;">Yamato was a card that gave a lot of people a lot of trouble due to the fact that it had been previously ruled that Revitalize cards that got milled over due to his effect did not count towards that "At least 3 Earth cards" condition that his effect had in order to let you draw a card when you activated him from hand. With the new rules change, the fact that a card has Revitalize or not doesn't matter, nor would the fact that the card get removed from game instead due to something like <a href="http://www.bandai.com/naruto/images/cards_s14/m467.jpg" target="_blank">Shake Hands</a> or <a href="http://www.bandai.com/naruto/images/cards_s14/n609.jpg" target="_blank">Anbu (Foundation)</a> (Neither of which we don't have to worry about in Block, at least for now). So if you were to activate Yamato and mill over something like: Shikamaru Nara [Outwit], Ino Yamanaka (Childhood), Spontaneous Tree Summoning, Spontaneous Tree Summoning, and Sasuke Uchiha [Solo Attitude], you normally would not have gotten the draw since only 2 Earth cards actually got discarded. Now, it counts the two Tree Summoning as well, so you technically milled 4 Earth cards, which is at least 3.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNakl8y3hwR2xACyzzmfJhI6pY8AJADf8w24x9XhZ-zT8QxDgEr2-RApIHTYmVw41WK0gKZY38oIinZEkGlgAZ8m3y6pdQ2ekJyKseNlOtmW_dMP84CleLYBrD91vLUplL0ApOPXkeIJ0S/s1600/c059.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNakl8y3hwR2xACyzzmfJhI6pY8AJADf8w24x9XhZ-zT8QxDgEr2-RApIHTYmVw41WK0gKZY38oIinZEkGlgAZ8m3y6pdQ2ekJyKseNlOtmW_dMP84CleLYBrD91vLUplL0ApOPXkeIJ0S/s400/c059.jpg" width="285" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Giant Eagle was sort of like Yamato prior to the rules change. Eagle triggers if you discarded at least 2 cards from the top of your Deck, but if say you discarded 2 cards total, and 1 of them was a Revitalize card, it didn't count those cards, and thus you didn't get Eagle's trigger. With the rules change, Eagle will count Revitalize cards and other cards that get sent elsewhere as part of the '2 or more' quality that prompts him to trigger. Though, it is important to note that you can only choose from cards that actually are moved to your Discard Pile with Eagle, as any other card that is either moved to the bottom of your Deck via something like Revitalize, or Removed from Game from Shake Hands or Anbu (Foundation) are not viable options to grab with Giant Eagle anymore. This is due to them no longer existing in the zone that Giant Eagle is concerned with, which is the Discard Pile. So if you mill three cards and 2 are Revitalize, your only option to take with Eagle is the 1 card that did go to the Discard Pile in the end.</span></div>
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<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">So, after going over all of those, it
should be easy to understand better what exactly the rule applies to
(The action that comes before 'in that case' being replaced or
altered somehow). So, what Doesn't get effected by this? A lot of
cards, actually, one of them being a card mentioned above.</span><br />
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<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoUL2Ic36HSAwz9CgNP5PeZSsp8hRoclzKSfzVcVbMreL8Tq1cWHi7g0ygLBtyWbYhXITUaBi6AjbdtgbuJfNH2PJVZOMcgaLK4TvRMVBLr21hs8nuBv7_hZ1AXEPlziMZEI3cZuJMPn4-/s1600/m777.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoUL2Ic36HSAwz9CgNP5PeZSsp8hRoclzKSfzVcVbMreL8Tq1cWHi7g0ygLBtyWbYhXITUaBi6AjbdtgbuJfNH2PJVZOMcgaLK4TvRMVBLr21hs8nuBv7_hZ1AXEPlziMZEI3cZuJMPn4-/s400/m777.jpg" width="285" /></a></div>
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</span></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">If you don't actually discard a card
from your hand for After the Battle, you still don't draw a card. If
you try to use the Fire Lord while not actually having any Ninjas in
play, there is no Ninja to discard and thus you wouldn't be drawing
any cards from discarding a Ninja. If you literally cannot apply an
effect properly, and the effect uses 'in that case' instead of
'then', you cannot </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;">finish the effect. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkg2cDDa1ojZ54CaP956GlTOd5HauHRNFvZ2VqWz2tiJRNIYfnJvUq8A1d9ZVvjfr_nTHC6zgk8JuccXgDT5h2dJwnLqpCWrUOSCS8A4r5aCDp4k6p3FA92O7uf7A_NMwe9dN-ylCJ5MlF/s1600/j852.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkg2cDDa1ojZ54CaP956GlTOd5HauHRNFvZ2VqWz2tiJRNIYfnJvUq8A1d9ZVvjfr_nTHC6zgk8JuccXgDT5h2dJwnLqpCWrUOSCS8A4r5aCDp4k6p3FA92O7uf7A_NMwe9dN-ylCJ5MlF/s320/j852.jpg" width="228" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">You cannot use Lariat on an
already injured Ninja for example and draw 2 cards, because you did
not injure the Ninja. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUylkYGo3dIiaQp2FYefCogfPK4rIdlGivkxz8nYIRVERPbAIMXNvRZm9isNB4K8Yv8AW-_Bg8utqN91Iobzb-fAHnDp-5T3pe5vIiOOdXQ8Y8R0WlKamtweblHKHLHKcj-PMr-CXubObj/s1600/m080.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUylkYGo3dIiaQp2FYefCogfPK4rIdlGivkxz8nYIRVERPbAIMXNvRZm9isNB4K8Yv8AW-_Bg8utqN91Iobzb-fAHnDp-5T3pe5vIiOOdXQ8Y8R0WlKamtweblHKHLHKcj-PMr-CXubObj/s320/m080.jpg" width="228" /></a></div>
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<div class="separator" style="clear: both; text-align: left;">
<span style="font-family: Arial, Helvetica, sans-serif;">You cannot target an injured Female Ninja with
Sakura's Decision and still draw the cards, because you did not
injure that Female Ninja. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-bEPxDE3EQhhdyZH7RzL9xIubRBGUtXZzIQZMI9vwnZtOfBC2_dizHp2VxUAN6uJgF02I2ZUzKtAeo56Fu8uHfd-OkeE3GT_OrM-cdLFQPhZ4Xg3IOe6C4FJtM6dgn2VwrDRWlvKr48dG/s1600/m996.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-bEPxDE3EQhhdyZH7RzL9xIubRBGUtXZzIQZMI9vwnZtOfBC2_dizHp2VxUAN6uJgF02I2ZUzKtAeo56Fu8uHfd-OkeE3GT_OrM-cdLFQPhZ4Xg3IOe6C4FJtM6dgn2VwrDRWlvKr48dG/s320/m996.jpg" width="229" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">You cannot actually add one of the Ninjas to your hand with Gathering the Beasts unless you actually search for a total of three Ninjas. Getting any less would not satisfy the 'In that case' on the card, meaning you would just shuffle the two or one Ninjas back in.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="separator" style="clear: both; text-align: left;">
<span style="font-family: Arial, Helvetica, sans-serif;">A lot of that can be understood with a
small application of common sense though, so I am not going to make
an extensive list of Those types of effect. Rather, I can say that
when you see an effect that has 'In that case' written in it, try and
think of the 'In that case' as an 'If you did' instead. So for After
the Battle, it would be “Effect: Discard a card. If you did, draw 3
cards.” Discarding a Revitalize card would still be discarding a
card, even if the card doesn't go to your discard pile, but not
discarding any card at all would not qualify.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="separator" style="clear: both; text-align: left;">
<span style="font-family: Arial, Helvetica, sans-serif;">I plan to try and do more of these
types of articles more often, as my attempts to explain things on the
Naruto CCG forum seem to be well enough received. This way I have
more space to elaborate and explain as well as rant a bit. Be sure
to check back often for more articles in the near future. I will
likely be putting up some form of Deck article this weekend, or maybe
I will do an interview if I can find the time.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOZXlehc3Nx6uw38ZihuKjxlyTzIgSWAM60f0ltJVLndmXX1WNMlShNJlIQo1adX-F1_BPKZW-QRvt8bnSCVfH4JBqolOQmkWhkAtxzg9r-All0E7uq04pzNctSXobcpOb1pHA5HENbkUK/s1600/Avatar+Shino'sDad.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="108" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOZXlehc3Nx6uw38ZihuKjxlyTzIgSWAM60f0ltJVLndmXX1WNMlShNJlIQo1adX-F1_BPKZW-QRvt8bnSCVfH4JBqolOQmkWhkAtxzg9r-All0E7uq04pzNctSXobcpOb1pHA5HENbkUK/s400/Avatar+Shino'sDad.png" width="400" /></a></div>
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</div>
Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com1tag:blogger.com,1999:blog-2527510293643171851.post-32673543769221476542013-03-31T23:59:00.000-04:002013-04-01T00:13:16.440-04:00Three Man Squads: But not a Ménage à trois<br />
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">So it
seems with Shino'sDad and MJM being so busy lately, they needed
someone new to keep the content flowing. Reaching out, they contacted
me, citing my vast knowledge of the rules of the game as well as the
current meta. I am honored to join the crew and hope that everyone
enjoys the articles I plan to set forth. Sorry for any odd auto
corrections that I don't catch, I am posting this from my phone.</span><a href="http://www.blogger.com/blogger.g?blogID=2527510293643171851" name="firstHeading"></a></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
(Sorry I don't know how to make it do the break on this phone).</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">More
Articles-</span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">Deck
Articles</span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">Apparently,
our first (and currently only) Deck Article about the Permanent Earth
deck was pretty popular and week received by most. We intend to
continue this with more new articles with the same format, especially
now that the new format is in full swing as shown by this weekend's
Shonen Jump Championship. MJM will be recording matches as well,
recreated with intense Photoshop skills and including audio
commentary from both himself and Shino'sDad, with me making a few
appearances as well when my phone allows. </span>
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">Preview
and Preview Review Articles</span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">These
usually don't come too often, since new sets only release every three
or four months, but the month or so leading up to the release dates
are always filled with review articles as we did with Set 28, and we
will most assuredly be receiving exclusive previews once more for Set
29. Shino'sDad does want to apologize for the last week of Stormy
Battle articles, since both he and MJM were busy, and then the whole
Information Extraction thing happened again, and took precedence over
finishing the review articles. Speaking of which, be sure to keep an
eye out for any interesting exclusive information if we ever stumble
upon it. Since Ultimate Minus Storm 3 released in early March, we
should be seeing Set 29's release slotting sometime in early June.
This means that previews should start up later in April, and span
through the month of May. We'll be sure to let you know ahead of time
as soon as we have any information.</span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">Monday
Rants and Picture Books</span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">Mondays
have always usually been for rants, and today will likely be no
exception. Be sure to keep an eye out for Shino'sDad rant about his
secondhand perspective of the events of the New York Shonen Jump.
Don't worry though, the names of the innocent will be left out, while
the names of the guilty will be in 25 font bold italics.</span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">Picture
Book is the random article series that is our way of pointing things
out about the design of the game as well as designing things For the
game, such as Shino'sDad article that included printable token Ninjas
<i>(SD Edit: They're called coins)</i>. Though, the latter will be
likely moved to it's own special section that we will discuss further
down.</span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">Interviews</span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">While
actual video interviews are likely going to be saved exclusively for
when we attend actual events and do some form of coverage during
them, audio interviews are something that we will be trying to aim
for in this coming tournament season. With the New York Shonen Jump
behind us, veteran players and unknown names alike secured themselves
spots in the Top 8, being the first big names to be on display this
season. Thomas Veazie (pyrot53 of 2ezforums Blog) took first place,
beating out Scott 'Dashy' (Genre) using the Tears and Rebirth deck
designed by Saul Pena (zbkillaz), who was quoted while expressing his
enthusiasm over the turnout by stating “Ladies and gentlemen, I
have created a monster”. While we would love to run a deck review
on the winning Deck, we are going to definitely leave that to its
pilot or creator to do a review. Be sure to check out either
2ezforums or Klowstr1fe on You Tube for the eventual video review. As
for us, we plan to try and get a few interviews of the rest of the
Top 8 as well, and their explanations on their decks they chose to
play as well as if they think the format will change at all as time
goes on, or if the Tailed Beast/ Fang's Rush Deck may be the new
powerhouse Deck for the competitive scene.</span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">Downloads
Section</span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">We will
also be adding a new page to the blog, where we will be uploading
various things that range from custom tokens, to custom mat designs.
As time goes on, we will continue adding new resources that we come
up with.</span></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">A
possible planned page as well would be a sort of Mull to Four trade
corner, where we will be posting our current cards and mats for trade
or sale. </span>
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<span style="font-family: Arial, sans-serif;">As for
me, I will be doing occasional articles called Being the Fool, which
will focus on Laughing Man's inability to properly do Q&A, as
well as my observations on how certain rules are done. Hopefully, I
will be able to open other people's eyes to the terrible way that
Bandai writes their cards, and urge everyone to voice their concern
about these extremely confusing and vague answers that Tylar and the
rest supply us. I cannot tell you how many times I have waited an
entire day for a Q&A response and not received one. Also, I will
be doing Unlimited Deck articles, as that is my favorite format.
Currently, I am working on a Fool based Rush deck that aims to punish
the overuse of cards such as Ino (Childhood) and Shikamaru [Outwit].
It would include the two Fool Brothers Eon and Eric Hill, as well as
Being the Fool and The Fool and the Elite Mission cards. Anyone who
thinks that it won't be a good deck is likely very foolish.</span></div>
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<span style="font-family: Arial, sans-serif;">That's
it for me. I hope everyone has a great April. Be sure to check out
the Mull to Four Facebook Page for any new updates that are posted!</span></div>
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Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com0tag:blogger.com,1999:blog-2527510293643171851.post-29058092865709509392013-03-23T14:25:00.001-04:002013-03-23T14:25:34.881-04:00Mist's Greatest Swordsmen: New York Jonin EventHey everyone, sorry for not posting much over the past week or so. I would have been at the New York Jonin Event today, but the Shonen Jump at the same location is the following week, and rather than travel twice, I figured I would just wait for the larger event. Since I'm not there, I can't really do live coverage at all, but I can link you to the Facebook Page for the event itself where the Head Judge is posting round by round listings and you can discuss the event in full as well.<br />
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<a href="http://www.facebook.com/pages/NY-Jonin-Marks-Comics-32313/601017686593554" target="_blank">New York Jonin Facebook Page</a><br />
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Be sure to like the page to keep up to date with any notifications as well as make your predictions on who will end up topping the event or not. Currently there are 38 players present. This is also the first event where the free Bye system for winning a Chunin event is taking place, so we'll have to see if that prize helps or harms Saul Pena, Eric Hill, and Adrian Matuszewski. Be sure to check back occasionally. Currently they are in Round 2, and the highlight match appears to be Scott Holbrook (Genre) vs Saul Pena (Zbkillaz). This will be a pivotal match in deciding if Saul has any chance of achieving Top 8 or not.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivDztu5LolCx3HjVShHKbbB6LMshuPG7ksn7C3JV38ZWwWNKOd14SsvvD43FCM7hHsXGuPqL-lDNryvo_SH5UjQZqkJJPkv9gEf4M3MJMkSFvqcSVHwnAER476hbwJJyC7PnWe6kl1xY1F/s1600/Avatar+Shino'sDad.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="108" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivDztu5LolCx3HjVShHKbbB6LMshuPG7ksn7C3JV38ZWwWNKOd14SsvvD43FCM7hHsXGuPqL-lDNryvo_SH5UjQZqkJJPkv9gEf4M3MJMkSFvqcSVHwnAER476hbwJJyC7PnWe6kl1xY1F/s400/Avatar+Shino'sDad.png" width="400" /></a></div>
<br />Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com0tag:blogger.com,1999:blog-2527510293643171851.post-89313209511919722842013-03-10T15:37:00.002-04:002013-03-10T15:37:33.024-04:00Picture Book: And Yet They Feed Us Tokens From The Tablecloth<span style="font-family: Arial, Helvetica, sans-serif;">So I know that I promised the final two parts of the Stormy Battle Series by Friday, but with the such rush of the Information Extraction happening, and a few other things occupying both staff member's time, we never were able to fully finish it. Regardless, I'll likely be posting an overall summary on Set 28 soon, as well a few articles on some new decks that have sprung up with the release of the new set. I did have time to do a bit of interesting things last night though. Hit the jump to find out what...</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">In Set 28, there is a a Jutsu, Summoning: Gedo Statue, which makes a 20/20 Gedo Statue Token. While it's nearly impossible to play the Jutsu because of it's additional cost, everyone seemed to want a custom token to go with the Jutsu. After a bit of photo shop magic, I threw together a Ninja coin (token) template, which only contains the information tokens usually have (So no Combat Attribute, Element Symbol, Characteristics</span><span style="font-family: Arial, Helvetica, sans-serif;">, or Effect Name). After I finished the Gedo token, I took the liberty to make a handful of different Insect Tokens, as well as Spore and Golem tokens. Those are all the current tokens that can be produced. If I happened to miss any, let me know. So without further ado, the fruits of my labor...</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuOkj9fKZPRz1y7sza3QF3gks0J-SfdBys4GZ5Yw7Wn6kzve3t1a60NVRg42xFDq6RpsSt-zuIbOXetFklGFgqhhyJf9_XIosrH2QrynTIclq-1lfA5MadaTyhIE3Oy5FVfCBvWaW2sXvm/s1600/AriInsect.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuOkj9fKZPRz1y7sza3QF3gks0J-SfdBys4GZ5Yw7Wn6kzve3t1a60NVRg42xFDq6RpsSt-zuIbOXetFklGFgqhhyJf9_XIosrH2QrynTIclq-1lfA5MadaTyhIE3Oy5FVfCBvWaW2sXvm/s400/AriInsect.png" width="285" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_Ddgs9jHwF5w0-bQlGS45J62Opfi-ZoG9FZhSh1VOkuYHIkr-6zQhay9uXkVTHFuFVCH1iYVZLNBMm-5rF_D-1sFkd2YgyOrApN_QjGzM95Za2kf1h18785SLCrhg4CfUchQpF1MJ0YNj/s1600/BDInsect.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_Ddgs9jHwF5w0-bQlGS45J62Opfi-ZoG9FZhSh1VOkuYHIkr-6zQhay9uXkVTHFuFVCH1iYVZLNBMm-5rF_D-1sFkd2YgyOrApN_QjGzM95Za2kf1h18785SLCrhg4CfUchQpF1MJ0YNj/s400/BDInsect.png" width="285" /></a></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoW2Y27QpyNL7DXRm3i4ACykp-fLO39ANA6KuEPs-Tb5JUcZYUem2TNqqhmAVfGOu9Dzs9clMeppwlXWhbJLXKL8RYrniV6egRD-niywkXHySSNUjBsvzTu2Z-voXlMOAnakhyphenhypheno5mLkB5S/s1600/HeraInsect.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoW2Y27QpyNL7DXRm3i4ACykp-fLO39ANA6KuEPs-Tb5JUcZYUem2TNqqhmAVfGOu9Dzs9clMeppwlXWhbJLXKL8RYrniV6egRD-niywkXHySSNUjBsvzTu2Z-voXlMOAnakhyphenhypheno5mLkB5S/s400/HeraInsect.png" width="285" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir0ejyhdNWbKQLKlDifJstrhd5fhflxeeQy_jiJrxH0wXhhQMx8daBf_sgsdIbX8V8ap1Arsy2i9keRA86ZKosbTUxBeXJDEKVc7vVkTpRGO0KbVP-L7ED5ejiYFpjcERxB2dzkr2q7LXE/s1600/SciInzect.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir0ejyhdNWbKQLKlDifJstrhd5fhflxeeQy_jiJrxH0wXhhQMx8daBf_sgsdIbX8V8ap1Arsy2i9keRA86ZKosbTUxBeXJDEKVc7vVkTpRGO0KbVP-L7ED5ejiYFpjcERxB2dzkr2q7LXE/s400/SciInzect.png" width="285" /></a></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd7ypt1aj8Xk9K5zZgQUSV-hRyEhyNapAeg2sXBtjo6cFqS8074ryLEnhvZTbdn73qahJkONLZrrRe6wOnKkHvA8VNiIk7CYmFhf6enp0xh4ufSHVkrYtwlr5IVNAV85m5EB2_x5uVL1Pc/s1600/ScyInsect.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd7ypt1aj8Xk9K5zZgQUSV-hRyEhyNapAeg2sXBtjo6cFqS8074ryLEnhvZTbdn73qahJkONLZrrRe6wOnKkHvA8VNiIk7CYmFhf6enp0xh4ufSHVkrYtwlr5IVNAV85m5EB2_x5uVL1Pc/s400/ScyInsect.png" width="285" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmOOS9gSFZYywyXRxJJzHIQSKngYKJ1H4b6l2mLRiEWhBtk6LVJ_nKRc0UCJEjb7tyCYsiYxAjQQm38KhSxb890s_UzZ7NvhyTjO5bd26jOesoJXnKQwpgEctVnxs8AolylJmNb1-aczzL/s1600/ScoliInsect.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmOOS9gSFZYywyXRxJJzHIQSKngYKJ1H4b6l2mLRiEWhBtk6LVJ_nKRc0UCJEjb7tyCYsiYxAjQQm38KhSxb890s_UzZ7NvhyTjO5bd26jOesoJXnKQwpgEctVnxs8AolylJmNb1-aczzL/s400/ScoliInsect.png" width="285" /></a></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">These Insect Coins are put in play by the following cards: <a href="http://www.bandai.com/naruto/images/cards_s22/j860.jpg" target="_blank">Parasitic Insect Justu</a>, <a href="http://www.bandai.com/naruto/images/cards_s28/j1025.jpg" target="_blank">Hidden Jutsu: Insect Bog</a>, <a href="http://www.bandai.com/naruto/images/cards_s28/n1654.jpg" target="_blank">Shino Aburame [Destruction Bugs]</a>, <a href="http://www.bandai.com/naruto/images/cards_s22/n1255.jpg" target="_blank">Shino Aburame [Symbiotic Relationship]</a>, <a href="http://www.bandai.com/naruto/images/cards_s24/n1412.jpg" target="_blank">Shino Aburame [Insect Substitution]</a>, <a href="http://www.bandai.com/naruto/images/cards_s25/m908.jpg" target="_blank">Grossed Out</a>, and <a href="http://www.bandai.com/naruto/images/cards_s24/m878.jpg" target="_blank">The Aburame Clan</a></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheMb949QSuUNA-AFLodb6eVedE7tL4mDXajvpHmFGypRYlm61Nm7zosImnrwP3CHMawaxhvDAvs7pr6PWHCe1qCxzEXPlGog3pK5JejAMtC2MtOkX1IpmRpFyV6TMEdXuegtjHs2u2dT5U/s1600/GolemToken.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheMb949QSuUNA-AFLodb6eVedE7tL4mDXajvpHmFGypRYlm61Nm7zosImnrwP3CHMawaxhvDAvs7pr6PWHCe1qCxzEXPlGog3pK5JejAMtC2MtOkX1IpmRpFyV6TMEdXuegtjHs2u2dT5U/s400/GolemToken.png" width="285" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu5YNm2UflqwTSdcpLJWmLly6i5LrhNUB2odLWZ1nGka1cieDhbX3euP1Ex3XLAQtcMZViX3GojOXaWc1v9P4dj4ua3-L3yWSJr9-MlHMAD4S4hh2x25yr4bdbwbz7Rys4x9gKbVwoJlww/s1600/SporeCoin.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiu5YNm2UflqwTSdcpLJWmLly6i5LrhNUB2odLWZ1nGka1cieDhbX3euP1Ex3XLAQtcMZViX3GojOXaWc1v9P4dj4ua3-L3yWSJr9-MlHMAD4S4hh2x25yr4bdbwbz7Rys4x9gKbVwoJlww/s400/SporeCoin.png" width="285" /></a></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Golem coins are put in play by <a href="http://www.bandai.com/naruto/images/cards_s25/j924.jpg" target="_blank">Golem Technique</a>, and Spore coins are put in play by <a href="http://www.bandai.com/naruto/images/cards_s25/j921.jpg" target="_blank">Sporulation Jutsu</a></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcaKKW3z212W6SXRCNm_ETY7VibEvU3oSX7uqESU7csSdNM75Y2ZDrjn2oM36rbMFDwTHehgXqzDs233XU9KgEd9ih4FZCDD3ThiXcMeaZb_7OVx7bb8KwuufaQh0YvEMFmebEYWHme_98/s1600/GedoStatueCoin.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Arial, Helvetica, sans-serif;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcaKKW3z212W6SXRCNm_ETY7VibEvU3oSX7uqESU7csSdNM75Y2ZDrjn2oM36rbMFDwTHehgXqzDs233XU9KgEd9ih4FZCDD3ThiXcMeaZb_7OVx7bb8KwuufaQh0YvEMFmebEYWHme_98/s400/GedoStatueCoin.png" width="285" /></span></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Gedo Statue is put in play via </span><a href="http://www.bandai.com/naruto/images/cards_s28/j1011.jpg" style="font-family: Arial, Helvetica, sans-serif;" target="_blank">Summoning: Gedo Statue</a><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">These tokens were made purely as a fan work, for no profit whatsoever. You are free to print them out and use them for your games, but please Do Not try and print and sell them, even for a quarter.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Once you save them, the adjusted size for printing is 2.5 inch x 3.5 inch. Put them in front of any other card in a sleeve (Make sure to use a different color sleeve than your Main, Side, and Reinforcement).</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">I plan to redo the Gedo Statue with new artwork sometime soon, and I will also update this post with White Zetsu and Black Zetsu coins, as well as an Insect coin without Non-Unique that is made by a the Super Rare Shino. If anyone has any requests for other tokens or different images for tokens, let me know in the comments below. Also be sure to check out Facebook Page, as we post whenever we update here.</span><br />
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<br />Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com7tag:blogger.com,1999:blog-2527510293643171851.post-7881162448279979492013-03-04T17:41:00.001-05:002013-03-04T17:41:15.554-05:00Information Extraction: The Super Card List Tracker Strikes Again!First and foremost allow me to apologize for the lack of content on Mull to Four in the past week or two, I've been really busy with life in general. I'm aware we skipped the Stormy Battle segment last week. I'm not completely sure if we're going to make it up or go on ahead, but we should know soon. However, today, I have for you something that makes up for all that. Hit the jump for "previews"!<div>
<a name='more'></a>Like last set, I've been able to see through Bandai's technique and recover the remaining cards. Now how did I do this? Simple, I went on the <a href="http://www.bandai.com/naruto/cardsearch.php" target="_blank">Card Search</a> and realized Set 28 was up. As for the images, we were able to get them from <a href="http://www.facebook.com/OrganizedPlayerMagazin" target="_blank">Organized Player Magazin</a>, unfortunately for you English-natives, they are in German. Enjoy!</div>
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N-1638</div>
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Tobi</div>
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Fire</div>
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7-1</div>
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8/4 4/2</div>
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Rogue Ninja | Male | Mental Power: 3 | Rinnegan | Sharingan Eye</div>
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<b>[BEST LAID PLANS]</b></div>
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<b>Desperation</b></div>
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<b>[EOJ]</b> <b>Give your opponent 1 Battle Reward:</b> Remove target Ninja from the game. At the end of this turn, put that Ninja back into play, then injure it.</div>
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Genjutsu</div>
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Super Rare</div>
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N-1649</div>
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Chojuro</div>
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Water</div>
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4-0</div>
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3/1 1/0</div>
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Mist | Male</div>
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<b>[SEVEN SWORDSMAN]</b></div>
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When this Ninja is deployed, place 2 +1/+1 coins on it.</div>
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<b>[EOJ] Remove 1 +1/+1 coin from this Ninja:</b> This Ninja gets +2/+2 during this turn.</div>
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Weapon</div>
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Common</div>
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N-1651</div>
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Ao</div>
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Water/Earth</div>
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5-1</div>
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6/3 3/2</div>
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Mist | Jonin | Male | Mental Power: 2 | Byakugan</div>
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<b>[STOLEN TRAIT]</b></div>
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<b>Valid:</b> Non-Water Ninjas opposing this Ninja have their effect text negated.</div>
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Ninjutsu</div>
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Common</div>
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N-1653</div>
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The 5th Mizukage</div>
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Water/Earth/Fire</div>
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6-1</div>
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6/4 1/3</div>
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Mist | Satoosa | Female | Name: Mei Terumi</div>
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<b>[CONTROLLED MIST]</b></div>
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At the start of your opponent's turn, if they control more Ninjas than you do, they discard 1 Ninja they control.</div>
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Lava</div>
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Rare</div>
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<div>
N-1660</div>
<div>
The 5th Kazekage</div>
<div>
Wind</div>
<div>
6-1</div>
<div>
7/3 4/2</div>
<div>
Sand | Satoosa | Male | Name: Gaara of the Desert</div>
<div>
<b>[COMMANDER IN CHIEF]</b></div>
<div>
If you control another "Sand" Ninja, this Ninja gets +1/+0 and the cost of Jutsu cards used by this Ninja is reduced by (N). The same is true for "Leaf", "Cloud", "Stone", and "Mist".</div>
<div>
Sand</div>
<div>
Rare</div>
<div>
<br /></div>
<div>
<i>We are pretty sure (N) means a Wind Symbol.</i></div>
<div>
<br /></div>
<div>
N-1678</div>
<div>
Mifune</div>
<div>
Void</div>
<div>
6-1</div>
<div>
7/3 5/0</div>
<div>
Land of Iron | Male | Samurai</div>
<div>
<b>[IAIDO MASTER]</b></div>
<div>
<b>Valid:</b> Ninjas opposing this Ninja cannot use Jutsu cards and have their effect text negated.</div>
<div>
Weapon</div>
<div>
Super Rare</div>
<div>
<br /></div>
<div>
<i>Reminds me of this <a href="http://i751.photobucket.com/albums/xx157/Cardmaker_MJM/N-275-1.png" target="_blank">Mifune</a> I made a while ago. Not the first time this happened.</i></div>
<div>
<br /></div>
<div>
J-1027</div>
<div>
Spirit of the Samurai</div>
<div>
Void</div>
<div>
(1)</div>
<div>
While this Jutsu is on the chain, Jutsu cards cannot be played.</div>
<div>
<b>Requirements:</b> Mifune</div>
<div>
<b>Target:</b> 1 Ninja opposing the User</div>
<div>
<b>Effect:</b> Discard the target.</div>
<div>
Uncommon</div>
<div>
<br /></div>
<div>
<i>The first part reminds of the aforementioned Mifune...</i></div>
<div>
<i><br /></i></div>
<div>
</div>
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<a href="http://sphotos-a.xx.fbcdn.net/hphotos-prn1/559816_499779723414320_1416705511_n.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://sphotos-a.xx.fbcdn.net/hphotos-prn1/559816_499779723414320_1416705511_n.png" width="284" /></a></div>
<div>
M-988</div>
<div>
Axis of Evil</div>
<div>
Water/Fire</div>
<div>
1-1</div>
<div>
While your opponent has 5 or more Battle Rewards, all numbers in this card's effect text are increased by 1.</div>
<div>
<b>Effect:</b> Search your Deck for 1 card and move it to your Discard Pile. Then, shuffle your Deck and draw 1 card.</div>
<div>
Uncommon</div>
<div>
<br /></div>
<div>
M-989</div>
<div>
Bloodline Limit</div>
<div>
Water</div>
<div>
3-1</div>
<div>
<b>Permanent (3)</b></div>
<div>
<b>Effect:</b> All Ninjas you control without <b>Desperation</b> get <b>Desperation</b>.</div>
<div>
<b>Effect:</b> When you activate an activated effect twice in a single turn, you can draw 1 card.</div>
<div>
Common</div>
<div>
<br /></div>
<div>
M-992</div>
<div>
Empassioned Speech</div>
<div>
Wind</div>
<div>
3-1</div>
<div>
<b>Permanent (3)</b></div>
<div>
<b>Effect:</b> All Ninjas you control with <b>Flashpoint</b> get <b>Flashpoint</b>.</div>
<div>
<b>Effect:</b> When you put in play a Ninja except by deployment, you can draw 1 card.</div>
<div>
Rare</div>
<div>
<br /></div>
<div>
<i>Another case of Bandai making up words...</i></div>
<div>
<i><br /></i></div>
<div>
M-998</div>
<div>
Ninja Alliance</div>
<div>
Void</div>
<div>
5-1</div>
<div>
<b>Effect:</b> You win the game if you control Ninjas with "Leaf", "Mist", "Sand", "Stone", and "Cloud" as well as have Earth, Fire, Lightning, Water, and Wind cards in your Chakra area. (Cards with multiple Symbols and/or Villages count for all of those Symbols and/or Villages)</div>
<div>
Super Rare</div>
<div>
<br /></div>
<div>
<i>There is no such thing as a "Village" in this game. Leaf, Mist, etc. are all Characteristics. While the card's intentions were pure, it's wording was not.</i></div>
<div>
<br /></div>
<div>
That's it for Set 28 Previews, however there is one more card that we've come across thanks to <a href="http://www.facebook.com/OrganizedPlayerMagazin" target="_blank">Organized Player Magazin</a>. Shino'sDad has roughly translated it into our native tongue. Sources say it is a Release Promo in Germany.</div>
<div>
<br /></div>
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<a href="http://sphotos-a.xx.fbcdn.net/hphotos-snc7/485207_495504877175138_2055251745_n.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://sphotos-a.xx.fbcdn.net/hphotos-snc7/485207_495504877175138_2055251745_n.png" width="288" /></a></div>
<div>
<br /></div>
<div>
</div>
<div>
PR-096</div>
<div>
The 4th Hokage</div>
<div>
Lightning</div>
<div>
6-1</div>
<div>
5/3 6/5</div>
<div>
Leaf | Satoosa | Male | Mental Power: 2 | Name: Minato Namikaze</div>
<div>
<b>[SAVIOR OF THE LEAF]</b></div>
<div>
<b>Valid: </b>When this Ninja Attacks, if you are Attacking with 3 or more teams, you can move 1 of your opponent's Battle Rewards to your Hand.</div>
<div>
Oil</div>
<div>
Promo</div>
<div>
<br /></div>
<div>
This might mean that the excess art from UNS3 can still be used. Well that's it for this set guys. I was surprised we were able to pump out another Information Extraction segment. Hopefully Bandai won't let this happen again, even though they did let it happen again.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKXr-gMYbb_0jRvewveyn5t_NXS70n0AFbuCy2bsBGqi3HeEjwynSHH3ygDoyourjBOmSvX_hdiqQSnCjsQAAsYbEl3t7dNkLBVzIyvHU5lJQScLt__hfQsX5zi0maw6CBlComOpD5hkA/s1600/Avatar+MJM.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKXr-gMYbb_0jRvewveyn5t_NXS70n0AFbuCy2bsBGqi3HeEjwynSHH3ygDoyourjBOmSvX_hdiqQSnCjsQAAsYbEl3t7dNkLBVzIyvHU5lJQScLt__hfQsX5zi0maw6CBlComOpD5hkA/s1600/Avatar+MJM.png" /></a></div>
Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-2527510293643171851.post-11132759089106457882013-02-24T20:11:00.001-05:002013-02-24T20:11:06.414-05:00Ninja Info Cards: You Gotta Keep 'Em Separated<br />
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<br /></div>
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This is the moment you've all been
waiting for it seems. After hyping up our final preview over the past
few weeks, Shino'sDad is proud to finally show it off to everyone.
Stormy Battle articles will continue on Saturdays until previews are
finished, and then we'll likely do an overall look at the set as a
whole and how it will effect the upcoming Jonin and SJC events for
the next Format, as well as a look back at some viable deck types and
new ones that have becomes possible with the release of the set. Now,
it's time to see just who our Super Rare Ninja preview is...</div>
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<br /></div>
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</div>
<a name='more'></a><br /><br />
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... So if you've been following my
hints that we've been dropping from the start of our previews and
review articles, you likely have a good idea of who our preview is.
We mentioned red hair at one point somewhere, and just recently I
said that he was like Six Ninjas in one. While that statement is
technically true, it likely isn't exactly what you expect.
Regardless, I am proud to reveal the fourth Uzumaki that we've met,
Nagato.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihoOVRqtGuQOqsj-VorcLyxutluD84l7sM1dxjjWDcBlK92MuTHcytxuBhxq5oVY7iR4WdzHJ4_7mBfJZ4JAmQ5eTkelUixRCaw2mOs4vVHLJfXtN0MGXRHoW8x9m0H_DSehltm_AxGMLn/s1600/n1683Nagato.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihoOVRqtGuQOqsj-VorcLyxutluD84l7sM1dxjjWDcBlK92MuTHcytxuBhxq5oVY7iR4WdzHJ4_7mBfJZ4JAmQ5eTkelUixRCaw2mOs4vVHLJfXtN0MGXRHoW8x9m0H_DSehltm_AxGMLn/s1600/n1683Nagato.png" /></a></div>
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</div>
<div style="margin-bottom: 0in;">
Like the rest of the [Impure
Resurrection] Ninjas, Nagato has a Sacrifice of 1 Ninja, and his
effect relies on other Nagato Ninjas cards existing in either
player's Discard Pile. Sporting the relevant characteristics of
Akatsuki, Mental Power: 2, and Rinnegan, as well as having a solid
stat block of four Healthy support and three Injured support, he
overall seems to be average. His effect though is rather
interesting, and despite suffering from relying on extra copies, it
is likely worth the investment.</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
At the start of your turn, you can
remove from game a Nagato from either player's Discard Pile, and in
that case, your opponent must separate all of their Ninjas into Teams
by themselves. Unfortunately, this means the earliest you're going
to be getting access to his effect is Turn 7, but the cost for his
effect is a bit easier to fulfill due to the existence of <a href="http://www.bandai.com/naruto/images/cards_s20/n1098.jpg" target="_blank">Nagato (Childhood)</a>, who not only can be used for Nagato's effect, but does
not conflict with having any copies in your deck compared with this
Nagato. That means that it is possible to run a total of six Nagato
in your deck, if want to, giving you on your own five possible uses
for Nagato's effect. More likely, you'll play three copies of Nagato
(Childhood), and two copies of this Nagato. That still gives you a
better chance to hit the effect trigger, and you'll likely only need
to use his effect once.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
His effect is similar to the card <a href="http://www.bandai.com/naruto/images/cards_s20/m725.jpg" target="_blank">End of the Immortal</a>, which caused your opponent to separate all of their
Ninjas from their Teams as well, as long as you had a total of 13 or
more Mental Power in play. This can be a powerful effect, especially
because it allows you to freely Attack with any number of Teams, and
your opponent will have to give up Battle Rewards or chump block.
With only 1 Ninja standing in the way of each of your Teams, any
Jutsu in your hand that can remove a Ninja in some way will allow you
to break through that thin line for 2 Battle Rewards. If you're
playing Unlimited, you can pair this card with <a href="http://www.bandai.com/naruto/images/cards_s13/n552.jpg" target="_blank">Sasori & Deidara</a>,
wiping your opponent's field for 3 Chakra. This would be a fun play,
if it weren't for the fact that games don't often ever last that long
in Unlimited.
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
For those of you who were worried about
not having any use for <a href="http://www.bandai.com/naruto/images/cards_s24/j920.jpg" target="_blank">Demonic Dragon</a> anymore after the Nagato from
Tournament Pack 3 rotated out, you now have your Turn 6 Nagato,
though this Nagato's effect and that Jutsu don't really pair that
well together.
</div>
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<br />
</div>
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<br />
</div>
<div style="margin-bottom: 0in;">
That's all there really is to say about
Nagato. Hopefully, we'll end up seeing some cards released either
this set or the next few sets that will interact better with his
effect in some way. Be sure to check out our <a href="http://www.facebook.com/MullToFour" target="_blank">Facebook Page</a> for
updates and other interesting tidbits. I'll likely try and find some
time this week to post an article or two on something interesting,
and I plan to have a contest prepared by the end of the month.</div>
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<br /></div>
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Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com2tag:blogger.com,1999:blog-2527510293643171851.post-86290746211952502382013-02-24T17:10:00.001-05:002013-02-24T17:10:06.757-05:00Stormy Battle: Preview Review Part 5 "Whites Eyes, Flashing Bursts, Cursed Blood, and Yellow Flashes"<br />
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</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Welcome to Week Five of the Stormy
Battle article series, which takes a look at the previews revealed so
far for Set 28 Ultimate Ninja Storm 3, and gives a brief review of
the cards and possible uses in the upcoming Format once Set 28
becomes legal. This week, we look over an array of different cards,
ranging from Byakugan, Cloud Ninjas, The Avenger himself, and the
flagship card of the set, Naruto Uzumaki (9 Tails Chakra).</span></div>
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<div style="margin-bottom: 0in; text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Hinata Hyuga and Strength
of Conviction</b></span></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb6NfLDND4vKGrWxb6yi6riUxL9FDzb5AD4sDvMqpjXt7o0bxlQsa9J1_-SkHVzanzZEFJCDfreJUxWK5wLyMLRJrXblMiv-Nk3aZ-rjs_39xb1jHfXr8GiKBEN875oluZl9uCHK51dAjl/s1600/n1624).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb6NfLDND4vKGrWxb6yi6riUxL9FDzb5AD4sDvMqpjXt7o0bxlQsa9J1_-SkHVzanzZEFJCDfreJUxWK5wLyMLRJrXblMiv-Nk3aZ-rjs_39xb1jHfXr8GiKBEN875oluZl9uCHK51dAjl/s400/n1624).jpg" width="285" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW45pXH4kfPZR48UShcX-vx4yajNAIGVvMppwlhOcKvG_L4QH_LITt27xE0MgatqtjS4GJkbl48TD0grzwhK_Y-oaMUJYTxf3sEbbPCJx56F9nmt8fSC71l47iWBK22mrumnEe39ZKdSyQ/s1600/m881.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW45pXH4kfPZR48UShcX-vx4yajNAIGVvMppwlhOcKvG_L4QH_LITt27xE0MgatqtjS4GJkbl48TD0grzwhK_Y-oaMUJYTxf3sEbbPCJx56F9nmt8fSC71l47iWBK22mrumnEe39ZKdSyQ/s400/m881.jpg" width="285" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif; text-align: center;">When Burst was first
introduced, it was a Lightning keyword, found on Ninjas who had a
tendency to display a sudden burst of power when they battled. In Set
27, Burst was shifted towards Water Ninjas, paired onto cards that
could give you the top card of your Deck if it was a revealed and of
a certain card type. In Set 28, we see that Burst has shifted again
over to Earth. This makes sense in a way, as Burst always felt like a
very Taijutsu related keyword, and the majority of Taijustu Ninjas
are either Lightning or Earth.</span></div>
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</span></div>
<div align="LEFT" style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Hinata herself has rather
poor stats for a Turn 2 Ninja, but this is easily covered by the dual
combination of not only Burst, but also her own effect text. The
effect itself is very reminiscent of one of my favorite cards from
Set 15, 100% Hot Blooded. While you don't get the protection that
100% Hot Blooded offered, you still have a Valid source that places
coins on any Taijutsu Ninja that you put in play, including herself.
That means that even if you happen to Burst for 0, she still comes in
as a solid 3/2 4/1, which Are good stats for a Turn 2 Ninja. If your
curve contains a good lineup of Taijutsu Ninjas, Hinata as a perfect
pair with The Sage, who can put those coins to good use by turning
them into card draw. Although, there is a good reason to keep those
coins around, which I will discuss in the next set of previews below.</span></div>
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</span></div>
<div align="LEFT" style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Strength of Conviction
somewhat reminds me of the card Seeing Through Distance, from Set 16.
When I first started reading the card, I initially thought it was
going to be some sort of throwback to it. I was mostly incorrect, as
the only thing they really share is Hinata as the artwork, and
looking at a set number of cards on the top of your Deck. Unlike
Seeing Through Distance, this card will always draw you a card, at
the cost of removing a coin from the Mission. Seeing as it is only
Permanent 3, this seemed rather terrible, since you must remove a
coin at the start of your turn as well. What redeemed this card was
it's timing, which is either Mission Phase, meaning that you can
activate it both on your turn and your opponent's. This means that at
it's worst, it is a draw 2 over two turns, the first of which
allowing you to rearrange your top 3, and the next rearranging the
top 2 again. Luckily, Earth has a way to abuse this card more than
that, in the form of Hinata Hyuga [Will to Protect], and Zetsu
[Infectious Spores], both Ninjas from Set 25. With those, you are
able to provide a steady stream of coins on the mission, allowing you
to draw more cards over the course of the next however many turns you
can keep the card active. Paired with a card like Messengers, you can
move a coin from Messengers to Strength of Conviction, allowing you
to draw a card for the removal of a coin on Messengers, and then use
the coin on Strength of Conviction to draw again, and you can do this
every Mission Phase, your's or your opponent's. The Permanent Earth
Stall Deck has always been a pet favorite of Mull to Four's crew, so
we love seeing more support for it. If only there was a good way to
protect your Missions from removal and Negation, the deck could wind
up becoming very competitive, and annoying.</span></div>
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</span></div>
<div align="CENTER" style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Neji Hyuga and 8 Trigrams
64 Palms</b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBhi5ui_yPYzDJPF0HeCIpVr6B3JAWrsF-p6_5EDKI9-Ye4djC-wHQ187nyKBhV4Bho_emT_6sBCdOmp7bEyzpCCPVCYof-r6RcI91iXXSGVJgBisK9iONfFMxUypE36qFJcaRGw9kbWrs/s1600/n1627.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBhi5ui_yPYzDJPF0HeCIpVr6B3JAWrsF-p6_5EDKI9-Ye4djC-wHQ187nyKBhV4Bho_emT_6sBCdOmp7bEyzpCCPVCYof-r6RcI91iXXSGVJgBisK9iONfFMxUypE36qFJcaRGw9kbWrs/s400/n1627.jpg" width="285" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Neji's effect name is refering to the Edo Period Samurai</td></tr>
</tbody></table>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHL0QeygVwKDp2TnsXbNslPLg7xn6xIgKmWC2BNg5DHKgXOt4RDnjJKK_0hYj3Vhd2XiuL7LPI597xhD2VmHFQ6V_5L3znkZqRVyVrgtC4cIJjeOjlH7pt2uqqmHypUUIAv9bDbrgcGPKv/s1600/j1005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHL0QeygVwKDp2TnsXbNslPLg7xn6xIgKmWC2BNg5DHKgXOt4RDnjJKK_0hYj3Vhd2XiuL7LPI597xhD2VmHFQ6V_5L3znkZqRVyVrgtC4cIJjeOjlH7pt2uqqmHypUUIAv9bDbrgcGPKv/s400/j1005.jpg" width="285" /></a></div>
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</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Continuing
with the theme of Earth receiving Burst, as well as doing things with
+1/+1 coins, Neji Hyuga turns all of those +1/+1 coins into +2/+1
coins. I would make a joke about about his effect name, but we here
at Mull to Four find jokes that dwell on racism and derogatory terms
to be not nearly funny enough to bother using. As for the effect, it
makes quite a huge difference in the long run. A single additional
power can be the difference between a draw or a Victory, of having to
commit to playing a Jutsu to win a Battle over being able to react to
what your opponent plays instead. A single coin on Neji makes him an
8/2, not to mention whatever his initial Burst bonus will be. If you
opponent was focused on forming a large Team to be able to Attack
every turn, you can now swarm with single Ninjas, pressing the
advantage. Not to mention that Neji makes Tsukado [Carrier of
Vengeance] absolutely ridiculous as a Head Ninja.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">8
Trigrams 64 Palms received a lot of positive reception on Facebook as
well as the forums. In the wake of such narrow user specific Jutsu
that just weren't up to par, we received a Jutsu that, while it had a
requirement, it was one that was mostly easy to fulfill, and had a
powerful effect that merited it. Flipping coins can always backfire
pretty easily, especially when it comes to “Flip until you get
tails” effects. There is just as much chance that you get a Tails
on the first flip and are suddenly doing nothing as there is that you
continue flipping. Luckily, this card covers itself in that you are
always guaranteed at least 1 Damage in additional to whatever you
flip. That means this card is a 100% chance for 1 Damage, and a 50%
for 2 Damage, which you get to divide among any of the Ninjas
opposing its user. A 50% chance for removal is always good, and if
you are playing this card and aren't responded to, you can spread the
Damage in hopes of scoring an Outstanding Victory. I can see this
card getting played quite a bit in Earth decks that aren't completely
committed to the Self Mill Revitalize plan.
</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Rock
Lee and Eight Inner Gates</b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">The
combination of Burst and Flashpoint is an interesting one, because
the latter allows you to retrigger the former. Paired with a put in
play trigger that pumps another of your Ninjas as well, it's likely
you can see a dramatic surge of power on your side of the board when
he comes into play. And if you happen to hit a low Entrance cost
card on Burst, you can always Flashpoint him out of play in order to
try again next turn, but you still get to keep the extra bonus on the
other Ninja. A repeatable pump on a Ninja who has the ability to pump
his own power is nice, and there is a lot of design space that can be
explored with this combination of keywords. Hopefully we'll see more
interesting combinations in the future, though none of the others
really pair as well as these two keywords do.
</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Eight
Inner Gates is one of those cards that I really just can't get
behind. The flavor of the card is interesting at least, you mill your
deck to break through the different gates, getting a bonus at 3, 6,
or 8. The problem with this card is how easily it can just hit a
Jutsu on even the second card. The bonus for burning away your deck
is just too great to merit using it effectively. There is no possible
way you would be able to set up the 6 or 8 effects beforehand,
meaning that you leave it to luck to hit. And then being a Rare on
top of all of this, especially compared to other cards that were
common and leaps and bounds better in every way (such as the next
card), this card just doesn't get my approval for anything.
Flavorful, yes, playable, no.</span></div>
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</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Cee
and Hirudora</b></span></div>
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<div class="separator" style="clear: both; text-align: center;">
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGSzWSnjnpB8IEBc3O5rABTG2L7-tBWwd-8wCLNMW8RY3dKlaWviA-4LBbGQAXts48fATywsxMEfhahyWAam2PEqWOrsHTqVpsJHGRfG9co1XrBvibCKy8MpgpleNY3_NEeha9NA5zGGD2/s1600/j1012.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGSzWSnjnpB8IEBc3O5rABTG2L7-tBWwd-8wCLNMW8RY3dKlaWviA-4LBbGQAXts48fATywsxMEfhahyWAam2PEqWOrsHTqVpsJHGRfG9co1XrBvibCKy8MpgpleNY3_NEeha9NA5zGGD2/s400/j1012.jpg" width="285" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">That's not how you spell Broken</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQisbP0dh6tPf0-CQMLEmCnPrMs95DvJmYaPe7qk-xocnVmVZt9Cn-EMDI98ZOKuNCjA-sl0YRENItyruwHwWnpBfppzvHapz6FwPWuWsepFE4TAqnYA9CaBE2qL5EwTPNZ3pKC3YfhNH9/s1600/n1640.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQisbP0dh6tPf0-CQMLEmCnPrMs95DvJmYaPe7qk-xocnVmVZt9Cn-EMDI98ZOKuNCjA-sl0YRENItyruwHwWnpBfppzvHapz6FwPWuWsepFE4TAqnYA9CaBE2qL5EwTPNZ3pKC3YfhNH9/s400/n1640.jpg" width="285" /></a></div>
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</span></div>
<div align="LEFT" style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Cee
is similar to Rock Lee in that he is a Burst and Flashpoint Ninja
with a useful put in play trigger. Turn three with solid Support in
both Healthy and Injured, as well as an assortment of relevant
keywords and combat attributes, he does a whole lot. His effect is
similar to Shima [Toad Cook], in that he heals a Ninja and is the
same slot as Ma Toad. Burst means that he can be a large and sudden
boost to any Team's Power, and Flashpoint allows you to repeat his
heal effect if you find need for it. While nothing too amazing, he
still is a nice card that can fill multiple roles and themes.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Hirudora
is a prime example of a card that does way too much for its rarity.
In any other set, this card would have absolutely been a Super Rare
without another question asked. Requiring no specific Symbols in the
cost, being unable to be negated, and while having a specific user,
there is a Turn 0 version of said Ninja who sees play in threes in a
lot of Lightning Decks. The effect itself is disastrously potent,
draining all Jutsu from both players, and allowing a full on free
reign snipe of any of your opponent's Ninjas without having to
actually target. No Ninja is safe from this card's effect, and even
if no Jutsu are discarded, you get 1 Damage to put wherever you want.
The blowout potential of this card is off the charts, and I fully
expect to see this abused with The Sage as soon as the set becomes
legal. This set may have a lot of poor cards overall, but the good
cards may be too good.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Darui
and Gale Style: Black Hunting</b></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhse4PA394Jk8Iz5Kk1agb5YaYhD1qJ1itzMvgbcFK8LBMuuHhbdzRNLNr8sbvSaBzguinKimM5oXyP11AELlQLbV0xdRiT_LKwkML2SrT3p2CnVJyUStttkCsOujCEY-dZlHYY1srMorGv/s1600/j1015.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhse4PA394Jk8Iz5Kk1agb5YaYhD1qJ1itzMvgbcFK8LBMuuHhbdzRNLNr8sbvSaBzguinKimM5oXyP11AELlQLbV0xdRiT_LKwkML2SrT3p2CnVJyUStttkCsOujCEY-dZlHYY1srMorGv/s400/j1015.jpg" width="285" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Does this make Darui a cannibal?</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSK_U6Gh1ejWsjljjDMziM-2dMcZpOCeS3IWqvIidgPhSpmuyuP_BOnIsWarUdmV7WZ3H0Gg01-hjDrzcqOQ34veSoicqW3YjloRL61L7HF7n8kkw93tKGuKv-7Ih2z_7sJ_An8DFNwKa1/s1600/n1644.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSK_U6Gh1ejWsjljjDMziM-2dMcZpOCeS3IWqvIidgPhSpmuyuP_BOnIsWarUdmV7WZ3H0Gg01-hjDrzcqOQ34veSoicqW3YjloRL61L7HF7n8kkw93tKGuKv-7Ih2z_7sJ_An8DFNwKa1/s400/n1644.jpg" width="285" /></a></div>
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<div align="LEFT" style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">Darui
is similar to his previous version from Set 25 Kage Summit, in that
he taxes your opponent for what they do. Rather than adding a Chakra
cost to all of their activated effects though, he makes the first
Jutsu they play every turn cost an extra X, where X is the number of
Symbols on the Jutsu. The Symbols it refers to is the element symbols
in the upper right corner of the card, so on average, he makes the
first Jutsu cost an extra 1 Chakra. Sometimes, you get the rare
occasion that he will make a Jutsu cost 2 extra, and the very rare
occasion of 3. Overall, for a 5 Drop, he isn't going to impact your
opponent too much. Being dual element himself is nice at least, and
he actually has Weapon now instead of Ninjutsu like before. Compared
to most other 5 drops though, he doesn't do enough to see play over
them in either element.</span></div>
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</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Gale
Style: Black Hunting is like a Darui specific super Paper Bomb, which
means that it is much too narrow to see play. Had this card been
usable by anyone and injured for Lighting (1), and then had Expert
[Darui] for the extra Damage after showdown, it still would be
unlikely to see play. I can't even say “Well, it's just a common
anyways, so it doesn't have to be good”, because Hirudora is a
common too, and is also a single user, and is just overall better in
every way than this card. What a weird set.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>The
4<sup>th</sup> Raikage and Lightning Speed</b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwJIl4JsMillM-h-FftnC2MequptOpxkYp8s-L1qCUbyks12pyNzEMqVNKJ2-yXHAbMaazLkudaqieihtQdH463-50Y5rz62PDH-uNyOoqRdIkT6MwcWD3NbBHDeo3gIvX2uN4dvi3fR0G/s1600/182669_10151534489190348_164489106_n.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwJIl4JsMillM-h-FftnC2MequptOpxkYp8s-L1qCUbyks12pyNzEMqVNKJ2-yXHAbMaazLkudaqieihtQdH463-50Y5rz62PDH-uNyOoqRdIkT6MwcWD3NbBHDeo3gIvX2uN4dvi3fR0G/s400/182669_10151534489190348_164489106_n.jpg" width="285" /></a><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: 1em; margin-right: 1em; text-align: left;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;">"If anyone has been my keywords, please return them to the Cloud Village, thank you."</td></tr>
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<div style="margin-bottom: 0in; text-align: left;">
<span style="font-family: Arial, Helvetica, sans-serif;">This
week has really been a hit or miss sort of week. We have The 4</span><sup style="font-family: Arial, Helvetica, sans-serif;">th</sup><span style="font-family: Arial, Helvetica, sans-serif;">
Raikage, who, despite being Rare, and being a 6 Drop, has a really
mediocre feeling effect. He could have easily had the Burst and
Flashpoint combo in order to at least help abuse his effect, and the
more I look at this card, the more I feel like it seriously is just
actually missing both of those effects by some error. At least with
those two effects, he would be playable in a sense. As he is now, he
is a very poor comparison to the other 6 drops we've seen so far.</span><span style="font-family: Arial, Helvetica, sans-serif;"></span></div>
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<div align="LEFT" style="margin-bottom: 0in;">
<span style="font-family: Arial, Helvetica, sans-serif;">The
card that was paired with the Raikage was Lightning Speed, which only
made me feel like the Raikage card was missing keywords even more.
As for the card itself, it can be particularly devastating. A pure
mixture of Electronic Scoreboard's power to force a Block, The Eight
Inner Gates tripling of the target's Combat value, and Complete
Victory's discarding all opposing Ninjas if you win an Outstanding
Victory by 8 or more, the card does a whole lot by itself, under the
only requirement being that you use it on a Flashpoint or Burst
Ninja. The fact that the target can bring Back Ninja with it to
battle means that you are nearly guaranteed when all is said and done
to completely take out a single Team your opponent controls, provided
that you aren't assaulted by a horde of Jutsu. But then again, that's
what The Sage and Hirudora is there to cover. I'd actually want to
try this card out, even as a 1 of, just for the potential to
devastate a Team of annoying Ninjas.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Sasuke
Uchiha and Flame Control Sword</b></span></div>
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<tr><td class="tr-caption" style="text-align: center;">"It's genetic."</td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">Now
-this- is Pod Racing! Sasuke is likely one of the best cards in the
set, despite only being a Rare, and likely one of the best Sasuke in
format that isn't [Solo Attitude]. Gone are the days of Water Sasuke,
he has fully embraced his Fire side, as well as receiving Lightning
as well. His stats are solid for his turn marker, and his effects are
even better. A Valid ability that reduces all Jutsu costs of Jutsu he
uses by 1 Fire Chakra is insane, especially considering all of the
good Fire Jutsu we currently have to use. Keep in mind, that if he
uses a Fire Jutsu with a cost of only 1 Fire, that Jutsu is Free.
Subdue and Backstab can be played even if you have no Chakra, which
can be a nice little surprise for your opponent if they're playing
Water or Lightning and try to go for an Alliance of Evil or
Exhaustion to clear your Chakra. The amount of weight that he takes
off on your resources can add up very quickly, and where 3 Chakra
would only be enough for 1 Jutsu usually, you now are able to likely
have a backup response ready as well. His second effect, while not
Valid, is still extremely powerful as well, especially when coupled
with his first effect. Half of a Jiraiya (Sage Mode) effect, all the
numbers found in the effect text of Jutsu he plays are increased by
1. a 1 Damage Jutsu becomes 2 Damage. A Jutsu that states to do
something to 1 Ninja becomes 2 Ninja, and so on. Taking a quick look
at the Block Legal Fire Jutsu, I have assembled a small list of the
best overall Jutsu to abuse with this Sasuke (This list is not in any
particular order):</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Mangekyou
Sharingan (Set 22: Weapons of War): For 1 Fire Chakra, you can snipe
a Ninja for 3 Damage, or your opponent can give you 2 Battle Rewards.
Likely, this means that you're going to be winning 2 Battle Rewards
for 1 Chakra. Not bad at all, but unless that means you're going to
win off of it, you can likely do better, since you're going to want
to effect their board as much as possible.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Lightning
Beast Running Jutsu (Set 23: Invasion): 1 Fire Chakra gives us a 4/4
Ninja into the Team, which is pretty good, but the best part comes
when that Jutsu Ninja moves to Chakra at the end of the turn. Give 1
Damage to 1 Ninja becomes 2 Damage to 2 Ninjas, allowing you snipe
away their best two Ninja that you currently have in play. And that's
all for 1 Chakra.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Mangekyou
Sharingan (Set 24: Sage's Legacy): If you're noticing the pattern
here, 1 Fire Chakra is the cost, and the effect is particularly
potent. 2 Damage to an opposing Ninja, and then due to that Ninja
being discarded from the Damage, you get to do 2 more Damage to 2
more Ninjas your opponent controls. That's a total of 3 Ninjas for 1
Fire Chakra. This is likely the go to option if you're on the Sasuke
(Semi-Sage Mode), plan.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Simulstrike
(Set 26: Avenger's Wrath): 1 of any Chakra, and you are going to end
up killing both the target and your Sasuke. This may seem like a bad
play, but you're going to draw 2 cards for each Ninja that got
discarded, meaning that you are getting to draw +4 cards. If you
happen to have another Sasuke in your hand to deploy on the next
turn, this might not be a bad play, seeing as your cashing in 1 card
in hand and a Ninja to get rid of their Ninja and then go +3 in hand.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Flame
Control Sword plays particularly well with the new Sasuke from this
set, reducing it's cost to 1 Fire and 1 Lightning Chakra, and making
it a full Team Wipe. In practice, it sounds great, but when you
consider that for 1 Fire alone, you can Set 24 Mangekyou Sharingan
and do the same thing if you choose, or spread those extra 2 Ninja
kills across other Teams or onto a pesky Stand-By Ninja your opponent
happens to control. I would have added it to the list above, but I
wanted to just talk about it by itself here. When rotation hits, this
will likely be the partner card for this set's Sasuke, but for now,
it will have to sit aside for the superior choices from previous
sets.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Heroic
Spirit and Naruto Uzumaki (9 Tails Cloak)</b></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Heroic
Spirit was said to be part of a cycle of Missions according to
Facebook, which means that we're likely going to see a Mission for
each of the new keywords that were introduced this Block. This one in
particular gives all of your Ninjas Burst, which is pretty cool,
especially if you're trying to abuse effects that deal with the top
card of your Deck, which Burst wants to do. In addition, every time
you apply a Burst of 2 or higher, you get to draw a card. An
important note here is that it says 'may' draw 1 card, meaning that
if you find some way of getting multiple burst triggers, or applying
the effect of Burst multiple times somehow, you get to draw a card
for each one. If there was a way to apply Burst to multiple Ninjas,
you could potentially be drawing a lot of cards over the three turns
you'll have access to this Mission. With rotation, the game will
hopefully allow for missions like that that don't give you an
immediate result to your hand in some way, which is what most
Missions currently are aimed to do. If it isn't drawing cards or
searching, it has to make a fast and immediate impact, or else it is
just too slow for the current format.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">This
is it folks, the card everyone has been waiting for. After the
overall disappointment with Madara Uchiha, people's eyes turned to
the eventual reveal of this Naruto with bated breath. Did he stand up
to people's expectations, or did he fall short like our ancient
Uchiha friend did? The results were rather mixed, actually. A Turn 7
non-Reinforcement Ninja with stats that confused a lot of people'
especially considering how amped up Sage Mode Naruto's stats usually
are (All three current versions of Sage Mode Naruto are 7/3 8/2, one
of which gets a handful of coins on him when he comes into play if
you're been planning carefully), we are instead treated to a 6/1 9/0.
Those injured stats sure are nice though, but his Healthy stats are
worse than most Turn 5 Ninjas. I personally feel his effect more than
makes up for it. Many people were upset that it was a deploy effect,
and would have rather seen a put in play trigger, but you have to
keep in mind that Tailed Beast Transformation is coming out this set
as well, and would allow for a Turn 3 Naruto (9 Tails Chakra) to hit
the board and still get his trigger. The beauty of his effect though
actually comes from the late game. When he hits the field, every
Ninja other than himself is going to take 1 Damage. For every Ninja
your opponent controls that gets discarded by that effect, you are
going to win 1 Battle Reward. Played right, and doing your work prior
to Turn 7 to get a lot of your opponent's Ninjas injured, this can
win you the game by just deploying him. Pair him with Exaggeration (A
personal favorite card of Saul Pena, aka <a href="http://www.youtube.com/user/KlowdStr1fe" target="_blank">KlowdStr1fe</a></span><span style="font-family: Arial, Helvetica, sans-serif;">), and you just completely win the
game on that turn, as you'll be dealing 2 Damage to every Ninja and
winning 2 Battle Rewards for each of your opponent's Ninjas that get
Discarded. Even if you didn't win a single Battle Reward all game,
they only need to have four Ninjas, because you'll win 8 Battle
Rewards from Naruto's effect, and then be able to Attack with Naruto
with no way for them to Block him for 2 more Battle Rewards.
Lightning Stall Exaggerated 9 Tails Cloak deck? Sounds fun to me. Had
he been a Reinforcement, I feel that he would have been even more
abusable, since you could Reinforce into him on Turn 7, apply his
effect, and then still be able to deploy a fresh Ninja that won't
have taken that 1 Damage from Naruto.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">That's
it for this week's review of the previews. My apologizes for posting
this late, but I've been pretty busy lately and was pressed for time,
especially at night. Be sure to check back later on today when we
reveal our final exclusive preview for Set 28, Ultimate Ninja Storm
3, which happens to be a Super Rare Ninja who is Six Ninjas in one.
As always, be sure to like our <a href="http://www.facebook.com/MullToFour" target="_blank">Facebook Page</a>, which will allow you to
keep track of when new articles are posted as well as get random
exclusive information from the crew on new and interesting things we
might run across, but isn't enough to post a whole article on.</span></div>
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Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com3tag:blogger.com,1999:blog-2527510293643171851.post-21571754380355176022013-02-17T10:44:00.001-05:002013-02-17T10:44:37.227-05:00Ninja Info Cards: Moving On...Hello again readers, I'm glad you returned to Mull to Four today. I'm going to be going off of the assumption that you have our blog under your favorites or your bookmarks bar. If it is not in one of those locations, I highly recommend you do so now. But let's <i>move</i> on...<br />
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Throughout this game's history, there have been several game mechanics that have been overlooked or taken for granted by many players. I'm not speaking of the big ones such as removing from game, squading, or anything of the sort. The first that comes to my mind<span style="font-family: Arial, Helvetica, sans-serif; line-height: 19.1875px;">—</span>well, actually, the first that comes to my mind is the mechanic of Platoons and Platooning, but that's a different story for a differenet time<span style="font-family: Arial, Helvetica, sans-serif; line-height: 19.1875px;">—</span>is that of organizing.</div>
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In this game team organizing is a crucial yet unimportant component of the Naruto CCG. Why is this? Well it's because organizing only matters when something has happened and you need to take advantage of it or mitigate the damage it will cause. What am I talking about? Let's use a common exchange found in tournaments of larger proportions as an example.</div>
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Player A: "Naruto." <i>Deploys a Naruto Uzumaki Ninja card on top of a Team of Sasuke Uchiha & Sakura Haruno.</i></div>
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Player B: "Okay." <i>Notices that he has technically organized.</i></div>
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Player A: "The Warhawk." <i>Plays a The Warhawk Mission card and pays its Hand Cost.</i></div>
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Player B: "No. You organized." </div>
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See what I mean? Player A did technically organize by placing Naruto in a team with another Ninja, yet he never declared his intent to move on to the next phase of the game. Like I said, organization only matters when something is on the line.</div>
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Now, as we <i>move</i> on from the Research Tour-esque part of the article, it's funny how irrelevant organizing is yet we have tons of cards that allow for extra or more efficient organization. The first one was from Set 1. Anyone remember <a href="http://www.bandai.com/naruto/images/cards_s1/m037.jpg" target="_blank">Specific Instructions</a>? I doubt many of you actually will. The card is not very good at first glance, mainly because of its Symbol and Entrance Cost, however it was unique that it allowed Organization during your opponent's Mission Phase.</div>
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Years later we got what is considered to be the most relevant of all the organization cards: the Moving Ninjas. Yes it's true, a filler episode/arc resulted in decent copies of <a href="http://www.bandai.com/naruto/images/cards_s16/n771.jpg" target="_blank">Naruto</a>, <a href="http://www.bandai.com/naruto/images/cards_s16/n772.jpg" target="_blank">Hinata</a>, and <a href="http://www.bandai.com/naruto/images/cards_s16/n773.jpg" target="_blank">Choji</a>. Why where these little guys so good? Well they were all relevant Ninja in that they could be squaded off later in the game and, for the most part, they had decent/good stats. About four sets later we got their <a href="http://www.bandai.com/naruto/images/cards_s20/m726.jpg" target="_blank">jacket</a> as a Mission card. Unfortunately, this card did not see as much, or any, play. </div>
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Nonetheless, any player can tell you how great it was to be able to organize teams during your opponent's Mission Phase with the three little movers. Their effect was great in that it was attached to well stated, relevant 0 Drop. In essence, it was just icing on the cake.</div>
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The other overlooked mechanic is that of team size. For the most part, we all assume the maximum team size is three and <i>move</i> on with our lives. However, this limit has been broken by several card effects as early as Set 3. The effect being its namesake, <a href="http://www.bandai.com/naruto/images/cards_s3/m114.jpg" target="_blank">Four Man Squads</a> allowed you to organize Teams of 4, putting you at a big advantage, as far as Team Power goes, against your opponent. </div>
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A set later we got the first incarnations of the Four Sound Ninja, <a href="http://www.bandai.com/naruto/images/cards_s4/n148.jpg" target="_blank">Kidomaru</a>, <a href="http://www.bandai.com/naruto/images/cards_s4/n149.jpg" target="_blank">Jirobo</a>, <a href="http://www.bandai.com/naruto/images/cards_s4/n150.jpg" target="_blank">Sakon</a>, and <a href="http://www.bandai.com/naruto/images/cards_s4/n151.jpg" target="_blank">Tayuya</a>. Using the aforementioned Four Man Squads as a base, their effect allowed them to be in a Team of 4 if they were all in a team. The only problem was that they were all 3 Drops and were stated horribly, aside from Tayuya and arguably Kidomaru. Assuming you dropped them one after the other starting from Turn 3, you would have all four on the board by Turn 6. However, the strongest team power you could make was a 13...</div>
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Alright enough with this history lecture, let's get on to the preview. The preview today is actually a mixture of the two aforementioned, overlooked game mechanics; however it shares a name with one the previously stated Missions yet it keeps the symbol of the other. </div>
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<span style="font-size: x-small;">It actually doesn't share the exact name because the "Squad" is plural in the aforementioned Mission...</span></div>
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At first glance you're likely to pass this card off as trash. Trust me I did the same thing. Then I actually realized the beauty of the card. Like <a href="http://www.bandai.com/naruto/images/cards_s27/c060.jpg" target="_blank">Madara Uchiha</a>, this card allows you to perform an undefined action within the midst of a Chain. What do I mean?</div>
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Well, you can place Madara's effect on the Chain. Once the Chain resolves, you can deploy a Void Ninja from your Hand ignoring its Sacrifice. The opponent has no idea what Ninja you are going to play. Likewise, with 4 Man Squad, your opponent has no idea how you are going to organize. Now why is this so great?</div>
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If there is any effect that would target a Team, you can just break that Team up. While these kinda effects are not very common in the game, they are bound to be present in upcoming sets. Even if this effect isn't here yet, 4 Man Squad is just a techy card that can allow you to go beyond the mechanics of the game and make big teams while organizing whenever you want, to an extent at least.<br />
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Also, 4 Man Squad is a great counter to our final, Super Rare Preview.<br />
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That's all I'll leave you guys with today. Come back next Saturday for another Stormy Battle segment and the following Sunday for our final Preview! See ya guys.<br />
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Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-2527510293643171851.post-27035359019656784712013-02-16T15:24:00.001-05:002013-02-16T15:32:50.550-05:00Stormy Battle: Preview Review Part 4 "It's What You've All Been Waiting for Ain't It?"<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: Arial, Helvetica, sans-serif;">So far we've covered the Seven Swordsmen of the Mist, the Jinchuriki and their Biju, and everything that's happened to fall in between. Today, in this week's Stormy Battle, we'll wrap up the Jinchuriki theme<span style="line-height: 19.1875px;">—well, we'll really just do Kinkaku—and continue on to the four or five Ninja that has gotten everybody excited for this set. Hit the jump if you dare to enter this Stormy Battle!</span></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;"><b>Kinkaku & Bashosen's Power</b></span></div>
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<i>"Kinkaku himself ties into the fact that he and his brother were once swallowed by the Nine Tailed Fox when trying to capture it. They survived for a couple weeks by eating the inside of the Nine Tail's stomach, and when it finally spit them out, they were saturated in its Chakra. This sort of made them psuedo-Jinchuriki, like Sora. This is reflected in the fact that if Kinkaku has 1 or more +1/+1 coins on him, he gains “Tailed Beast”. Not “Tailed Beast Form” Mind you, but legitimate full on “Tailed Beast”, making him an eligible user of Tailed Beast Bomb. If you can't get coins on him with something simple like Rock Lee or Nice Guy Pose, he can fill himself with coins through his own effect. Stats wise, he is quite strong, though really only when injured, a quality that many Nine Tails Chakra users share. What I am surprised at is his lack of Rank, even though he was purported to being one of the most powerful Cloud Ninjas of his time. I guess the Cloud just doesn't really care about Ninja ranks all that much, as evidenced by Omoi, Karui, and Killer Bee as well." </i>-Shino'sDad</div>
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Now, as far as Bashosen goes, it's a very flavorful Technique in that it reduces Damage to your Planet by blowing the flames away. The cost might be hefty and it may be a Turn 5 Technique, but note that it's a Tool so it can be combo'd with many Tool-theme cards.</div>
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No but really.</div>
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<i>"The <b>Bashōsen</b> (芭蕉扇; Literally meaning "Banana Palm Fan") is a large fan that is able to generate all five of the basic elemental chakra natures. To do so, the user need only say a mental command, which produces substantial amounts of the desired element when the fan is waved.</i></div>
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<i>The <b>Bashōsen</b> is revered as one of the treasured tools of the Sage of the Six Paths. All five of the tools consume enormous amounts of chakra when used, so much so that normal humans would die after using the tools for only a short period of time." - Narutopedia </i></div>
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So in short, this fan can give you access to any of the five elements. Following in the footsteps of the <a href="http://sphotos-b.xx.fbcdn.net/hphotos-ash3/529873_10151512004900348_314745335_n.jpg" target="_blank">Benihisago</a>, as far as flavor to the series goes, the Bashosen yields a certain effect dependent on the type of Chakra you put in it. Because of this, we'll be going through each of its elemental attacks one-by-one.</div>
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<u><a href="http://naruto.wikia.com/wiki/%22Bash%C5%8Dsen%22_Ruptures_of_Earth" target="_blank">Ruptures of Earth</a></u></div>
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Earth's trademark ability is that of making Ninjas on the Battlefield Stand-by Ninjas. This has been a consistent theme ever since the Set 1 with <a href="http://www.bandai.com/naruto/images/cards_s1/j021.jpg" target="_blank">Earth Style: Headhunter Jutsu</a>. This particular effect is extremely reminiscent to <a href="http://www.bandai.com/naruto/images/cards_s17/j657.jpg" target="_blank">Howl</a> in that the Jutsu itself does not cost much but it pushes a Ninja back. This effect is arguably the best effect on this Jutsu, only being opposed in usefulness by the Water effect, which we'll get to soon.</div>
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<u><a href="http://naruto.wikia.com/wiki/%22Bash%C5%8Dsen%22_Coil_of_Fire" target="_blank">Coil of Fire</a></u></div>
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Fire has always been able to give quick hits through Jutsu, whether it's with a <a href="http://www.bandai.com/naruto/images/cards_s1/j010.jpg" target="_blank">Fireball Jutsu</a>, another <a href="http://www.bandai.com/naruto/images/cards_s7/j212.jpg" target="_blank">Fireball Jutsu</a>, or <i>another</i> <a href="http://www.bandai.com/naruto/images/cards_s21.5/j829.jpg" target="_blank">Fireball Jutsu</a>. While this effect doesn't nessescarily give a Damage to a Ninja, it still does some harm that is reminiscent of two recent <a href="http://www.bandai.com/naruto/images/cards_s23.5/j891.jpg" target="_blank">Fire</a> <a href="http://www.bandai.com/naruto/images/cards_s27/j980.jpg" target="_blank">Jutsu</a>. This effect is a nice way to hurt your opponent's Ninjas when you're rushing early, making it the third or fourth best effect.</div>
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<u><a href="http://naruto.wikia.com/wiki/%22Bash%C5%8Dsen%22_Surge_of_Lightning" target="_blank">Surge of Lightning</a></u></div>
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A pump Jutsu for Lightning? That's <a href="http://www.bandai.com/naruto/images/cards_s1/j001.jpg" target="_blank">something new</a>... As with most stat increasing Jutsu, there isn't much to say here. It's a costly <a href="http://www.bandai.com/naruto/images/cards_s22/j849.jpg" target="_blank">Needle Jizo</a>. The only redeeming factor of this effect is the versatility of the card it's on. So although situational, it can still be deadly if played right. Depending on your situation, it is the third or fourth best effect.</div>
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The worst of the five effects, it is reminiscent of <a href="http://www.bandai.com/naruto/images/cards_s3/j122.jpg" target="_blank">Cliff-Climbing Training</a> except that it generates no Chakra. This effect might have been decent if it weren't for the "discard 1 card" attached to it. Obviously this is the worst, or fifth best, effect.</div>
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<u>No One Likes Water</u></div>
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As of yet, there hasn't been a Water technique for the fan but, ironically, the Water effect is arguably the best effect. Extremely reminiscent of <a href="http://www.bandai.com/naruto/images/cards_s1/j013.jpg" target="_blank">Hidden Mist Jutsu</a>, well, it actually is Hidden Mist Jutsu for 2 Generic.Water was in desperate need of some sort of negation. <a href="http://www.bandai.com/naruto/images/cards_s26/j962.jpg" target="_blank">Mystic Fog Prison</a> just wasn't cutting it and the new <a href="http://sphotos-a.xx.fbcdn.net/hphotos-prn1/71875_10151471335930348_916115843_n.jpg" target="_blank">Hiding in the Mist</a> wasn't going to either. This Jutsu is just what Water needed, although it still needs a little more.</div>
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In conclusion, the Bashosen is a very versatile Jutsu. It's five effects make it great for dual or tri-colored decks since it gives you many options. As of now, I see Revitalize being able to make the best use of this card since they generate both <a href="http://www.bandai.com/naruto/images/cards_s26/n1500.jpg" target="_blank">Earth</a> <a href="http://www.bandai.com/naruto/images/cards_s26/n1499.jpg" target="_blank">and</a> <a href="http://www.bandai.com/naruto/images/cards_s26/j949.jpg" target="_blank">Water</a> symbols. Remember, you only get to apply <b>ONE OF</b> the effects, not as many as you can.</div>
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<b>THE 4TH KAZEKAGE & Sand Tsunami</b></div>
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So despite a soon-to-be errata on THE 4TH KAZEKAGE, he is actually not too bad of a card, certainly better than his <a href="http://www.bandai.com/naruto/images/cards_s4/n147.jpg" target="_blank">previous</a> <a href="http://www.bandai.com/naruto/images/cards_s4/n169.jpg" target="_blank">incarnations</a>, well, maybe he's not as good as <a href="http://www.bandai.com/naruto/images/cards_s15/n691.jpg" target="_blank">[DIGNITY]</a>. His effect is actually pretty good; if you more Chakra than your opponent, he can just negate Jutsu for days. Either that, or they'll have to be wasting more Chakra just to play Jutsu. </div>
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What makes him shine, no pun intended, is his Sand Combat Attribute. The Sand Combat-Attribute Deck fell off ever since <a href="http://www.bandai.com/naruto/images/cards_s8/n295.jpg" target="_blank">[Immense Power]</a> left. Ever since, we've had just one user for these Jutsu, Gaara. Now that his father is revived with all his abilities, we can have two users for all the neat Sand Jutsu like...</div>
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Sand Tsunami! Again, despite a soon-to-be-errata, this Jutsu is not as bad as people make it out to be. The wording is tricky but in essence, if they have 2 Injured Ninja in their team, 1 of them being the Head Ninja, give 1 Damage to each of them and discard the rest of the team. Not bad at all for just 2 Wind Chakra. Although it is a little situational, it can be an unexpected Jutsu since many Ninja in format are better when Injured as far as Combat goes. At worst it's a 1 Damage, at best it's a team wipe. It's not the worst card we've seen. </div>
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<b>THE 3RD RAIKAGE & Hell Stab</b></div>
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While THE 3RD RAIKAGE's stats aren't as strong as his <a href="http://www.bandai.com/naruto/images/cards_s25/n1459.jpg" target="_blank">successor's</a>, <a href="http://www.bandai.com/naruto/images/cards_s21.5/n1185.jpg" target="_blank">both copy</a>, his effect definitely makes up for that. This guy is a wall. He can't be hit by any Damage, meaning the only thing that can get him off the board is a removal Jutsu or his own effect. His effect is of course a direct reference to how he was defeated in the series. Other than that, he's a very straight forward card that can take hits and swing without fear.</div>
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Hell Stab: One-Finger Spear Hand might be one of my favorite Jutsu cards in this set. Not because of its awful name but because of the fact that its effects are dependent on the number of free fingers you have. It is an amp'd up version of <a href="http://www.bandai.com/naruto/images/cards_s26/j956.jpg" target="_blank">Lion's Mane</a>. The first two effects may not be amazing but the last one is very strong. The ability to kill a Ninja and fill your Hand up to 3 is great. Note the flavor behind the third effect: It can kill an opposing THE 3RD RAIKAGE since it doesn't damage at all.</div>
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The only problem with the card is you can't use any effect if you have no cards in hand when the Jutsu is resolving, so watch out for that. Also, you can't just use the last effect to fill your Hand when you're unopposed because you will need a target for it upon resolution.</div>
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<b>THE 2ND TSUCHIKAGE & Atomic Dismantling</b></div>
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So unlike his <a href="http://www.bandai.com/naruto/images/cards_s25/n1435.jpg" target="_blank">successor</a>, <a href="http://www.bandai.com/naruto/images/cards_s27/n1564.jpg" target="_blank">both copies</a>, THE 2ND TSUCHIKAGE is amazing. His stats are pretty decent for his turn but his effect is what makes him great. Being the <a href="http://naruto.wikia.com/wiki/Hiding_with_Camouflage_Technique" target="_blank">invisible man</a>, Mu can walk onto the Battlefield and net you 2 Battle Rewards if your opponent's Ninjas aren't on the same level as him. Following a <a href="http://www.bandai.com/naruto/images/cards_s27/n1576.jpg" target="_blank">Kakashi</a> with Mu might be one of the biggest plays the game has ever seen.</div>
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Mu's Atomic Dismantling on the other hand seems less appealing than the <a href="http://www.bandai.com/naruto/images/cards_s25/j926.jpg" target="_blank">Super Rare version</a>, for obvious reasons. While the original costs more, it does have more users and can get rid of more Ninja than this version can. However, this new incarnation can knock cards out of your Hand and draw you the same amount if you're targeting a Ninja with multiple symbols. This is flavorful of Mu using it on Onoki. The choice is yours, I myself would prefer the original due to its destructiveness.</div>
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<b>Itachi Uchiha & Yasaka Magatama</b></div>
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So the highly anticipated [IMPURE RESURRECTION] Itachi was not as good as we were hoping it was. It's stats are weak, even weaker than those of the <a href="http://www.bandai.com/naruto/images/cards_s11/n453.jpg" target="_blank">Itachi</a> it was based on. If you play this in Unlimited, you have the ability to use this effect up to 5 times assuming you're running 2 other Itachi and 3 <a href="http://www.bandai.com/naruto/images/cards_s17.5/n868.jpg" target="_blank">Anbu Days</a>. Unlike [GOAL], however, it has 3 Mental Power, which is relatively useful in this format. Taking another look at its characteristics, we notice that it still has Akatsuki. This means, unlike those of the Supreme Court of the United States, a position in the Akatsuki lasts longer than a lifetime.</div>
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Yasaka Magatama is, in my opinion, really generic. It's just another Damage Jutsu that does more Damage if you pay more. It doesn't even kill any Healthy Ninjas. Also, the Requirements are extremely redundant. There's no need to include "<a href="http://www.bandai.com/naruto/images/cards_s26/n1537.jpg" target="_blank">Susano'o (Sasuke)</a>" since he/it is already a "Sasuke Uchiha + Entrance cost of 5 or more". A very lackluster card in my opinion/</div>
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<b><br />Madara Uchiha & Shattered Heaven</b></div>
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The key phrase of the day is beginning to seem like it's, "So despite the soon-to-be errata...". This Madara is a lot better that its <a href="http://www.bandai.com/naruto/images/cards_s21/n1111.jpg" target="_blank">older</a> <a href="http://www.bandai.com/naruto/images/cards_s26/n1512.jpg" target="_blank">incarnations</a>, even the <a href="http://www.bandai.com/naruto/images/cards_s27/n1578.jpg" target="_blank">Masked Man</a>, however when compared to his <a href="http://www.bandai.com/naruto/images/cards_s27/c060.jpg" target="_blank">Client version</a>, the Client is bound to see more play. Secretly I had been hoping all Madara cards would be Clients from now on, but that didn't happen. This Madara has strong stats at first glance but when you compare it the other Turn 6 versions, all that really happened was they took an Injured Support Value and tacked it onto the Healthy Combat Value. So in reality, he's the same 18 Power Madara, just a turn later. Note his significant lack of characteristics... </div>
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His effect however is pretty cool. It utilizes the seldom used term of "distribute". The last time we saw this was on the <a href="http://www.bandai.com/naruto/images/cards_pr/pr076.jpg" target="_blank">Sasuke/Kakashi Squad</a>. At first I read this as it gave 2 Damage to up to 2 Ninjas. After a second look I was severely disappointed in the magnitude of his strength. Nonetheless, he's still solid as far as his effect goes. He still has the ability to kill a Ninja during the Exchange of Jutsu. Like the other [IMPURE RESURRECTION] Ninjas with multiple identities, he can use his effect up to 5 times if you're running 2 other Madara and 3 Masked Men. Although he won't see much play due to the popularity of the Client, he is still a money card and is most likely going to be the most expensive card of the set other than a Super Saiyan 4 Naruto if we do see it.</div>
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Despite Madara coming from Hell, he can still shatter the heavens. There had been rumors about Bandai wanting to bring back <a href="http://www.bandai.com/naruto/images/cards_s2/j079.jpg" target="_blank">Great Breakthrough</a>. Many players sided against this idea, especially because of the horrendous powers of <a href="http://www.bandai.com/naruto/images/cards_s16/j635.jpg" target="_blank">Chidori Stream</a> back in the day. Shattered Heaven not only imposes Bandai's spiritual beliefs upon you, but it also clears the field, no questions asked. The ability to discard all other Ninjas, then return the user to the Hand is powerful, but there are several drawbacks.</div>
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The first being it requires Madara with an Entrance Cost of 7 or more. This makes sense considering the Turn 5 one is presumed to be too young to know such a technique and the Turn 6 ones are not Madara himself. However, a Turn 7 board wipe is kinda hard to pull off. By then the opponent should be holding enough responses to stop this 12-21-12-esque technique. </div>
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The second drawback is apparent after the Jutsu goes off. This drawback was shared by Great Breakthrough and Chidori Stream, to some extent on the latter. Unless you use this on the block, your opponent gets to drop a Ninja and swing in for Battle Rewards. But let's assume you're smart and you <i>do</i> use this on the block. But what now? You most likely will not be holding a plethora if Ninjas in Hand to rebuild your field; in fact, the only Ninja in your Hand is going to be Madara... and you can't even play him because of his Sacrifice.</div>
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Shattered Heaven is a strong Jutsu, don't get me wrong, but there are too many drawbacks. Trying to pull it off is a challenge due to its requirements. I mean, you can use <a href="http://www.bandai.com/naruto/images/cards_s27/j981.jpg" target="_blank">Role Reversal</a> but that's a different story. The least it could have done to make itself better was to have the ability to not be affected by other effects. Don't get me wrong though, this card opens the door for tons of potential combos and deck ideas, we'll just have to wait and see.</div>
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That's it for now guys. Come back tomorrow for our sixth preview from Set 28: Ultimate Ninja Storm 3. Check back next week for Part 5 of the Stormy Battle and the following day for our final, Super Rare, preview! Until then guys. </div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-2527510293643171851.post-65244541271646830422013-02-11T23:39:00.002-05:002013-02-11T23:39:30.652-05:00Musing of a Hermit: Are We Not Credible?So recently, I noticed a spike in traffic from two really odd locations. One of them being Saiyan Island Forums, a place that talks about anime and manga and stuff. The other was the Naruto Viz Forums, which is the forum that is directly connected to the Naruto.com website where you can watch week late subs of Naruto Shippuden. I thought to myself, why am I getting hits from such obscure locations that have nothing to do with the Naruto CCG? Investigating, I realized that it wasn't at all because of the Naruto CCG, at least not directly, but because of Ultimate Ninja Storm 3. <br />
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Apparently, ever since Bandai started posting previews on Facebook, the people who all are hyped up over the game have been using the previewed cards to help reinforce their speculation on the list of playable characters for the game. That makes sense I suppose, since Andy did say that all the images were from the game, so if there is a Ninja card of a character, they're in the game in some form. What I wasn't expecting was for there to be a large portion of forumites calling our exclusive previews out on being Fake. This sort of threw me for a loop. Why would they be calling our preview fakes? Apparently, because it wasn't posted on the official Bandaicg Facebook. So, first, I'd like to thank Andy for not at least giving everyone a heads up via the Facebook page that there were going to be other previews on other Credible websites. I can't be angry really, since I don't think anyone expected people to be so block headed as to assume "Not on Facebook not Real." It isn't like other card games dispense previews to other websites that aren't Pokemon.com or Wizards.com. Oh wait, yeah they do.<br />
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I don't know why, but I felt obliged to take 10 minutes out of my day to make accounts on both forums and attempt to fill everyone in on how they were mistaken. Saiyan Island seemed to take kindly enough to it, even though I was told not to talk off topic due to my post. I don't know how the Viz Naruto forums have received my mind blowing revelation yet though, but I'll be sure to at least check maybe later.<br />
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The point being is this though, is this website not credible enough for sources of information? Does our mere 34 Likes on our Facebook Page that I did offhand mean that we aren't popular enough to merit actually listening to what we have to say? (Or apparently even reading the part that says Exclusive Previews Given To Us By Bandai Directly). What should I do to increase our credibility? Should I make posters and stuff? Or would something as simple as asking Tylar or Andy to just say "Hey, places like Mull to Four and 2ezForums are legit sources of information about the game." Because apparently Pojo is official even though they aren't specifically endorsed by Bandai either. Seems a bit hypocritical to me.<br />
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If you hadn't caught on, it's still technically Monday, which means that this was my Monday Rant article. I'm going to happily link you to the forums I mentioned above, specifically to the pages that I discovered the dubious nature of human beings. Feel free to read them, and even make an account and let everyone know "Hey, Shino'sDad and MJM are cool guys who don't ever post fake cards" (At least not with the intent of saying These Are Real) [Ok I did that once or twice back on The Perfect Curve, but it was all in good fun].<br />
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You might have to read in a few pages for each to really get an idea of just how shallow these people can be, but it's worth it.<br />
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<a href="http://forums.saiyanisland.com/showthread.php?t=59005&page=712" target="_blank">Saiyan Island Discussion about the Fake Mull to Four Previews </a><br />
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<a href="http://naruto.viz.com/forum/showthread.php?t=112827&page=558" target="_blank">Naruto Viz Forums Discussion about the Fake Mull to Four Previews </a><br />
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After closer inspection, it seems that the same guy, -Haku Yuki- is the one decrying us in both instances. Let's give him a large round of applause for being a shallow misinformed human being.<br />
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MJM had a rant, but he didn't finish it. Maybe next week. Until then, stay angry on Monday everyone.<br />
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<br />Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com5tag:blogger.com,1999:blog-2527510293643171851.post-79066112804676222532013-02-10T17:31:00.003-05:002013-02-10T17:31:54.501-05:00Ninja Info Cards: Useless Characters Unite<br />
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<span style="font-family: Arial, Helvetica, sans-serif;">To all my fellow North Easterners, how are you holding up? I'm pretty much entirely snowed in thanks to a five foot wall of ice chunks in the front of my driveway, so I'm not going anywhere until I can get someone down here to clear it out. As for the Naruto related stuff, another Sunday means another round of
exclusive previews courtesy of Mull to Four! This week, we'll be
looking at two characters who have both not had very much screen
time, but none the less are somewhat important characters, I guess.
Hit the jump to find out more...</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Our first preview is a familiar face
who's been getting a lot of attention recently for one reason or
another, and has not had too many cards made of himself.
Interestingly, his inclusion in this set means that he will be a
playable character in the video game Ultimate Ninja Storm 3. That
person is none other than everyone's favorite friend-zoned Uchiha,
Obito.</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBkds_AJ75t_khjKKfVpJv8PD14oCJD8G7qN7g5P-BR-UGV8cJ61hQjf42MummDl6jr2DUB4a6myWDZY4rEJq0WZjCMXRxDBr7BsJfN8BrPY1YGHcZddLSHu4JQyHTDnfVyQhId6CEykFk/s1600/n1633ObitoUchiha.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBkds_AJ75t_khjKKfVpJv8PD14oCJD8G7qN7g5P-BR-UGV8cJ61hQjf42MummDl6jr2DUB4a6myWDZY4rEJq0WZjCMXRxDBr7BsJfN8BrPY1YGHcZddLSHu4JQyHTDnfVyQhId6CEykFk/s1600/n1633ObitoUchiha.png" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Don't let him fool you, if you're caught up on the manga, you'd know Obito is a big liar.</td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">Currently, we have three other Obito
Uchiha in format, <a href="http://www.bandai.com/naruto/images/cards_s22/n1223.jpg" target="_blank">[Stalwart]</a> from Weapons of War, the reprint of
<a href="http://www.bandai.com/naruto/images/cards_s23.5/n711.jpg" target="_blank">[Hidden Strength]</a> in Tournament Pack 4, and the recent inclusion of
<a href="http://www.bandai.com/naruto/images/cards_s27/n1571.jpg" target="_blank">[Time of Action]</a> from Hero's Ascension. Each of those Obito all fit
into a place within a number of different decks. [Stalwart] was used
primarily last rotation for his Fire effect in mill decks, while his
Wind effect has put him as the sole 3 Drop of the colloquially named
“Shimon Says” deck. [Hidden Strength] is a strong Turn 3 Ninja
for any build that includes Fire and wants to go aggro around this
time, especially when paired with Lightning, as Obito will negate any
Jutsu played by any Ninja currently in play at the time, and is a
user for <a href="http://www.bandai.com/naruto/images/cards_s26/j956.jpg" target="_blank">Art of the Raging Lion's Mane</a>. Now if only we had a reprint
of <a href="http://www.bandai.com/naruto/images/cards_s16/j606.jpg" target="_blank">Sharingan Kunai</a> before he rotates this fall. Even [Time of
Action] is seeing some play, as a Turn 2 Ninja who not only injures
an opposing Ninja, but grows by 3 Combat in doing so. Unfortunately,
a lot of people still don't understand how his effect works in
conjunction with Desperation, or just don't know that he isn't
actually Valid.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">So where does this leave our newest
iteration of Obito? Not anywhere very useful at the moment. His
effect is one that thrives in a multi element format, which the Set
26-29 Block has seemed to heavily deviate from in the wake of the
heavily dual element Set 22-25 Block. 1 Chakra for a -1 in most cases
isn't really going to cut it, especially when that 1 Chakra can be
used for a card such as <a href="http://www.bandai.com/naruto/images/cards_s23.5/j891.jpg" target="_blank">Subdue</a> or <a href="http://www.bandai.com/naruto/images/cards_s27/j980.jpg" target="_blank">Backstab</a> that are both Fire cards
and end up doing a whole lot more. Against something like an early
<a href="http://www.bandai.com/naruto/images/cards_s23/n1283.jpg" target="_blank">Kisuke</a> or <a href="http://www.bandai.com/naruto/images/cards_s18/n912.jpg" target="_blank">Gama</a>, he might actually put in some work, and interestingly
enough, he gets a whole -3/+0 on the Five Kages from Kage Summit.
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<span style="font-family: Arial, Helvetica, sans-serif;">Other than that, he feels like a very
Limited oriented card in a very Not Limited friendly set. My advice
to anyone who plans to run a Sealed Deck event on the release of
Ultimate Ninja Storm 3 would be this; Consider adding a couple packs
of either Avenger's Wrath or Hero's Ascension to the pool as well,
because from the looks of it, there are very few early turn Ninjas,
and far too many Ninja that require Sacrifice.
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<span style="font-family: Arial, Helvetica, sans-serif;">Our next preview is the current holder
of the wonderful title of Ms. Useless herself, Tenten.</span></div>
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<tr><td class="tr-caption" style="text-align: center;">Yes Genre, we know you want more Reinforcement and Squad cards</td></tr>
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<span style="font-family: Arial, Helvetica, sans-serif;">So I am going to admit that when we
first received these previews, I scanned over most of them, including
this card at first, and just went about watermarking them so that I
could worry about the rest when I actually write the article for
them. Originally, my quick scan of this Tenten gave me the following
effect: “When this Ninja is deployed, move a Permanent Mission card
from your Chakra area to your hand” <i>'Neato'</i> I thought, <i>'I can
recur a mission like <a href="http://www.bandai.com/naruto/images/cards_s25/m884.jpg" target="_blank">Messengers </a>or <a href="http://www.bandai.com/naruto/images/cards_s26/m914.jpg" target="_blank">A Quiet Day</a> that I just used as a
Handcost for my <a href="http://www.bandai.com/naruto/images/cards_s18/m673.jpg" target="_blank">Student and Sensei</a> if I happen to have done so. I
break even off the deploy.'</i> Oh foolish Nick, maybe you should break
the Mull to Four curse and actually read common cards. <i>(The aforementioned curse is untrue, as we here at Mull to Four actually know what all
the cards we talk about do, or at least make sure we do before
actually talking about them)</i>.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Anyways, you unfortunately have to
discard an Earth card from your hand in order to get a Permanent
Mission back. Luckily, due to the effect being a “Optional Trigger
with Cost”, you can discard a Revitalize card and still get to pick
up the Permanent Mission. Speaking of revitalize, she has that
keyword as well, along with a solid 2/2 stats on Turn 1. She also has
Mental Power: 2, making her a possible user for <a href="http://www.bandai.com/naruto/images/cards_s22/j841.jpg" target="_blank">Mind Transfer Jutsu</a>,
though it is very unlikely that you wouldn't be playing three <a href="http://www.bandai.com/naruto/images/cards_s26/n1491.jpg" target="_blank">Ino (Childhood)</a>, (...At least until the next Rogue List...) and
wanting to get her in play as soon as possible. This leaves poor
Tenten in the precarious position of not only competing against
herself in the form of <a href="http://www.bandai.com/naruto/images/cards_s23.5/n1335.jpg" target="_blank">Tenten [Endless Arsenal]</a> from Tournament Pack
4, but also the aforementioned Ino (Childhood) (Until she gets
Rogued to 1), for a spot in any deck. Again, one of those cards that
probably won't see play, even though she is a cool recursion effect.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Be sure to keep an eye out for more
articles in the future, as well as the weekly Stormy Battle Preview
Review every Saturday and another exclusive preview on Sunday.
February 24<sup>th</sup> we will be happily showcasing a preview that
is quite Super. Be sure to check out our <a href="http://www.facebook.com/MullToFour" target="_blank">Facebook Page</a> for updates
and discussion as well as the Youtube Channel for upcoming videos and
other stuff.</span></div>
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Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com0tag:blogger.com,1999:blog-2527510293643171851.post-71110059939542120462013-02-09T22:38:00.003-05:002013-02-10T17:59:03.689-05:00Stormy Battle: Preview Review Part 3 "Jinchuriki and Tailed Beasts and Ginkaku Oh My!"<br />
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<span style="font-family: Arial, Helvetica, sans-serif;">So last week was the wrap up of the
Seven Swordsmen of the Mist and their Jutsu. This week was the
revived Jinchuriki and their respective Tailed Beasts and signature
Jutsu, as well as one of the Gold and Silver Brothers, Ginkaku. Hit
the jump and dive into this week's Stormy Battle Review!</span></div>
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<a name='more'></a><span style="font-family: Arial, Helvetica, sans-serif;"><i>Shino'sDad Says: "Click on the images to make them larger!"</i></span><br />
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<span style="text-align: center;"><br /></span>
<span style="text-align: center;"><span style="font-family: Arial, Helvetica, sans-serif;">Last week we saw Yugito and
the Two Tails, and more importantly, Cat Fire Bowl, which is probably
one of the more powerful Jutsu to come out of this set so far,
balanced only by the fact that it has only one user, and two cards in
Block that fill that criteria. Unfortunately, or fortunately, one of
those users is a Turn 3 version of the Two Tails. So, how did the
rest of the Jinchuriki and their Tailed Beasts compare?</span></span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Like Yugito, Yagura sports
the triple threat of Jinchuriki, Sharingan Eye, and Rinnegan. Unlike
Yugito though, he is a Satoosa, but also a Turn 5. His stats are
above average for a Ninja of his Turn Marker due to Sacrifice, and
his effect is a mirror of Yugito, and come to find out, every
Jinchuriki this set. As a Turn 5, that only puts him a Turn before
his Tailed Beast, meaning you won't really be cheating him into play
too early, as compared to Yugito's two turns early.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Isobu, the Three Tails
himself, lowers his Entrance Cost if your opponent has eight or more
Chakra, which can happen usually around Turn 4 if your opponent
hasn't been playing Jutsu or using effects that cost Chakra.
Additionally, he is a Chakra wipe if you cheat him into play either
with Yagura's effect or through the effect of <a href="http://2ezforums.blogspot.com/2013/01/set-28-preview-tail-to-be-reckoned-with.html" target="_blank">Tailed Beast Transformation</a>, a preview located on the 2ezforums Blog. Water
already has access to a few Chakra wipes though, so I don't see him
making too much of a splash, even if he is a turtle.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Rough Sea Spume is somewhat
odd in the sense that if you cheat Three Tails out, your opponent
isn't going to have Chakra anyways. But if you happen to drop him
early due to a large upswing of Chakra from your opponent, this Jutsu
can cause you opponent to make some tough decisions. Do they grab two
Jutsu and hope to cripple your field? Do they go for a Mission and a
Handcost to rebuild their hand? Or maybe they just grab their next
two drops for the following turns. This of course is all curbed by
the fact that only Three Tails can use it, and he is a tough fit
really anyways.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">Roshi and the Four Tails</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">On a personal note, Roshi is
probably one of my favorite of the Jinchuriki, along with Fuu, and I
plan to use him a lot if I happen to pick up a copy of Ultimate Ninja
Storm 3 in March. As for the card itself, he carries the same four
special things that each other Jinchuriki have this set. I do want
to note that I am upset that he was given Rock as his Village again,
despite the fact that he is clearly Stone, and that according to the
databooks, like Utakata, he is a Rogue Ninja. It isn't too important
I suppose, but it's still somewhat annoying. As for his stats, he is
a Turn 4 with a solid 7 Combat, making him above the stat curve.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Son Goku, aka the Four
Tails, like the other Beasts before him, has two effects. One allows
him to enter play earlier than usual, and the other triggers if he is
put in play other than by deployment. Son Goku's early deploy effect
is one of the easier ones to accomplish, and actually depends on how
aggressive you're being, unlike Three Tails, who waits for a bunch of
Chakra, or Two Tails, who will never go off. Interestingly, his
second effect works well in tandem with his first effect, though you
won't get it if you're just deploying him early. Regardless, if you
can sneak him in on Turn 4 off of Roshi, you get to kill an injured
Ninja of your opponent's, putting them behind a Ninja and you ahead a
Ninja who happens to have an 8 Combat.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Great Blazing Eruption does
two things in one. First, it discards a large portion of your
opponent's Deck. This is usually good, but with Revitalize around,
many people have deemed mill completely unusable. Maybe if there were
a way to RFG cards instead of just discarding them, mill could make a
comeback. As for the second part of this effect, every Ninja in play
that shares a name with a Ninja card that happens to be discarded
gets injured. This can either blow out of your opponent's field, or
do absolutely nothing. In the case of two Decks with similar Ninja
choices, this can hurt you just as much as well. Still, a somewhat
cool card that could do some damage.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">Han and The Five Tails</span></div>
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<div style="margin-bottom: 0in; text-align: left;">
<span style="font-family: Arial, Helvetica, sans-serif;">While Roshi and Fuu may be
my favorite Jinchuriki, Kokuo the Five Tails is my favorite Tailed
Beast. There is just something majestic about a giant Dolphin Horse
thing that leaps through the air and then lands on you, detonating
the ground below like a mine field (Watch the Tailed Beasts Unleashed
trailer for Ultimate Ninja Storm 3).</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">As for Han, he is a a mere
Turn 3, but hefts around a massive 6 Combat. What makes his Turn
Marker so appealing if the fact that he is a much lower Entrance Cost
than his Tailed Beast, meaning that cheating Kokuo into play on Turn
3 is actually rather appealing.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Speaking of the Five Tails,
he somewhat breaks the mold of the other Tailed Beasts with his
second effect. Rather than doing something interesting when he is
put in play but not by normal deployment, instead he can Block any
number of Teams he wants. This sets up for some interesting plays,
such as <a href="http://www.bandai.com/naruto/images/cards_s22/j858.jpg" target="_blank">Snake Swording</a> all of their Teams, since they all are
considered to be opposing him. As for how Blocking all those Teams
works, you add up the total Team Power of each separate team into one
total. They are still separate Teams in the sense that there are
mutliple Head Ninjas, but they are all considered to be opposed by
the Five Tails and his Team. Oh, and if you happen to be way behind
or just have used a couple <a href="http://www.bandai.com/naruto/images/cards_s23/m827.jpg" target="_blank">Warhawks</a>, you can play Five Tails early,
granted your opponent has Seven or more Battle Rewards.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Five Mountain Leap is the
awesome attack I was talking about before, though the picture for the
card is while he's in the air, not when he is crushing the enemy
below his hoof. The Jutsu itself plays well into his early deploy
effect, since if you're opponent has Seven Battle Rewards, this will
return two of them, leaving them with five, which means you still
have all your Desperation effects active. Ideally, this can drop your
opponent down to four Battle Rewards as well. While a cool card that
makes your opponent not winning as much anymore and gives you more
cards in hand, it is still a tough fit, as I'd rather just use Snake
Sword on all of their Ninjas when Blocking.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">Utakata and The Six Tails</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Utakata, who got his own
filler arc and could have also had a pretty sweet piece of cake in
Hotaru, were it not for the fact that he just didn't get the clue,
follows suit with what Han started, in that he is a very low turn
marker Ninja who brings out a very high turn marker beast. Coming in
at an Entrance cost of 2, compared to the Six Tails' Entrance cost of
7, that is Five turns earlier if you happen to have the beast in your
hand. Stat wise, he is really solid, with 3 support healthy and 2
support injured.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Saiken, the Six Tails is a
Turn 7 Ninja who gets to come down early if your opponent is playing
one of the multitudes of dual element Ninjas. Considering that you've
got Kisuke, Gama, and Hotaru who are all double symbol Ninjas, Turn
0, and all highly played, along with the dual element Turn 2 Ninja
from Kage Summit, and a handful of other Ninjas later on, it is very
likely you could drop the Six Tails as early as Turn 3 with his
effect. Or, you could always drop him on Turn 2 through Utakata or
Tailed Beast Transformation, which will trigger his second effect.
Coming into play not by deployment will lock a Ninja from Combat for
a turn, which will also lock all the Ninjas in that Team as well.</span></div>
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</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Freight Bubbles is a
negation Jutsu that hits all other Jutsu on the chain and negates
them, and gives 1 Damage to their users. This can be good and bad, as
it is likely to hit your own Jutsu and Ninja as well. There are not
many times when a player is going to chain multiple Jutsu on their
own anymore, as the days of <a href="http://www.bandai.com/naruto/images/cards_s11/j380.jpg" target="_blank">Shuriken</a> + <a href="http://www.bandai.com/naruto/images/cards_s11/j377.jpg" target="_blank">Rasengan</a> are long passed.
This sort of places Freight Bubbles in the “Pass” section, as
there are overall better Jutsu to play with Six Tails, such as an
early <a href="http://www.bandai.com/naruto/images/cards_s26/j969.jpg" target="_blank">Reverse Tetragram Sealing Jutsu</a>.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">Fuu and The Seven Tails</span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_QiqqyDzXAl78ytraBFUcKPX3XwEroG6bnV5rZAEkYarctef1tGmZTj3TY9i83hhnojzP4ELjyzimkWbPRU04-o7Pacg6-On6kR3oowtomVSEK0Y229u6ZWjxkh2Xp7i7_JE5RTaGiVKX/s1600/544430_10151508802430348_416561783_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_QiqqyDzXAl78ytraBFUcKPX3XwEroG6bnV5rZAEkYarctef1tGmZTj3TY9i83hhnojzP4ELjyzimkWbPRU04-o7Pacg6-On6kR3oowtomVSEK0Y229u6ZWjxkh2Xp7i7_JE5RTaGiVKX/s200/544430_10151508802430348_416561783_n.jpg" width="142" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMWdkX7lPyyfcwgj3ehevmgeYHZnTPc7wh0D9c2Vof6xuqx7NXARt2JCYqoUdg898_zD1hw-QK02stSvwFAFctOel21RBWFBloW_rtFdqqSBP5FZ0ILElK2GliWh-GJJMnNjI5Fq6hyphenhyphenIzN/s1600/481102_10151508125495348_1453820676_n.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMWdkX7lPyyfcwgj3ehevmgeYHZnTPc7wh0D9c2Vof6xuqx7NXARt2JCYqoUdg898_zD1hw-QK02stSvwFAFctOel21RBWFBloW_rtFdqqSBP5FZ0ILElK2GliWh-GJJMnNjI5Fq6hyphenhyphenIzN/s200/481102_10151508125495348_1453820676_n.jpg" width="142" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsMXDaOu7c7duKY1hHaV0qNtLOwThzZLJpyls0r3p5SgLcCPWkkioo3Vuybg5MYD3Rd0H5S1f4T4AjsSYOj8l3Vdi6IXKd46wrJTAKGXWKVihtPQv9fx1SKpFh06ctaK2o2QhcUupg56zz/s1600/526498_10151508459815348_960218827_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsMXDaOu7c7duKY1hHaV0qNtLOwThzZLJpyls0r3p5SgLcCPWkkioo3Vuybg5MYD3Rd0H5S1f4T4AjsSYOj8l3Vdi6IXKd46wrJTAKGXWKVihtPQv9fx1SKpFh06ctaK2o2QhcUupg56zz/s200/526498_10151508459815348_960218827_n.jpg" width="142" /></a></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Fuu is a female Ninja who
sports a strong 3 support in both Healthy and Injured status. She's
also a Turn 2 Ninja, which is amazing because her Beast is a Turn 8,
and is quite powerful.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Chomei, Lucky Number Seven,
is very likely to get played very early in the game if you have Fuu
out, so his early deploy effect isn't too important. It's also one of
the hardest to fulfill, as your opponent will have to have 5 separate
Teams during your Mission Phase. This actually isn't impossible,
since a Stand-By effect Jutsu such as <a href="http://www.bandai.com/naruto/images/cards_s27/j993.jpg" target="_blank">Gigantic Fan</a> on your opponent's
Turn will set you up for the requirements for at least three Teams,
as it will split the opposing Team. What makes the Seven Tails
amazing though is his effect. All Entrance cost 2 or less Ninjas
that your opponent controls have their effects negated. This is
reminiscent of <a href="http://www.bandai.com/naruto/images/cards_s15/n655.jpg" target="_blank">Yamato [Control by Fear]</a>, which was a very powerful
card when it was Block legal. Being able to stop effects such as
<a href="http://www.bandai.com/naruto/images/cards_s25/n1425.jpg" target="_blank">Shikamaru [Outwit]</a>, <a href="http://www.bandai.com/naruto/images/cards_s26/n1491.jpg" target="_blank">Ino (Childhood)</a>, <a href="http://www.bandai.com/naruto/images/cards_s20/n1100.jpg" target="_blank">Pain (Naraka Path)</a>, and many
more as early as Turn 2 is amazing, and I could totally see Fuu and
Seven Tails being played in decks looking to shut down those powerful
effects. Shikamaru's Decision will search out Fuu on Turn 2 and also
draw you a card, so be prepared for some surprise 7/3 Valid Beetles
appearing soon.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Phosphorus Blast is a double
edged sword that will clear the field of any Entrance cost 2 or less
Ninjas, and make any Entrance cost 4 or less still around a 0/0 for
the turn. Dropping this early with Seven Tails after putting him in
play with Fuu can possibly clear both fields, leaving just the Seven
Tails ready to take on whatever your opponent drops next. Later in
the game, it can clear chump blockers and render most other Ninjas
helpless.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">Gathering the Beasts and
Tailed Beast Bomb</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"><br /></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidO50tTWHKR5I6CUbNNhv-U6cVPpLyQZNipR92aEjHI3WWmlPEf3Q0e2ts7BoNTWLOuS0Iq6J0eN4zEPfdBzG0gQ91qKni2h5gMcGgNOtGRH7rNw23DrsTuW2ZlKmtAbzLzJwSGn52Cfvf/s1600/544636_10151510348440348_566614657_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidO50tTWHKR5I6CUbNNhv-U6cVPpLyQZNipR92aEjHI3WWmlPEf3Q0e2ts7BoNTWLOuS0Iq6J0eN4zEPfdBzG0gQ91qKni2h5gMcGgNOtGRH7rNw23DrsTuW2ZlKmtAbzLzJwSGn52Cfvf/s320/544636_10151510348440348_566614657_n.jpg" width="228" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBek-Z-Wzq9mcYnys4-IHqGOFMyPIRQH_6XSzuWv22JY6iQIC-mYVKQXApQEKdTWTqyoiI5qurj38K-KL-jaxXfulaxCRA9GL0cK-xZQZeyBeJUqpY7KBpSxNSCW_-i-GOSagrw96mY9yi/s1600/529885_10151510593425348_25738129_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBek-Z-Wzq9mcYnys4-IHqGOFMyPIRQH_6XSzuWv22JY6iQIC-mYVKQXApQEKdTWTqyoiI5qurj38K-KL-jaxXfulaxCRA9GL0cK-xZQZeyBeJUqpY7KBpSxNSCW_-i-GOSagrw96mY9yi/s320/529885_10151510593425348_25738129_n.jpg" width="228" /></a></div>
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<div style="margin-bottom: 0in; text-align: left;">
<span style="font-family: Arial, Helvetica, sans-serif;">Gathering the Beasts is a
strictly better upgrade to an old card <a href="http://www.bandai.com/naruto/images/cards_s17/m640.jpg" target="_blank">Capture</a>, which did the same as
this card, but was a tun later, could only be used by Fire or Water
Decks, and didn't have the bonus stipulation of getting to choose for
yourself if you controlled a certain type of Ninja. Obviously, this
card is a perfect tutor for any of the [Impure Resurrection] Ninjas,
as you can simply search for all three copies of the same Ninja, be
able to play it, and have 2 of the same Ninja in your Discard Pile,
ready to fuel that Ninja's effect. Or, you can use it as a tutor for
any of the Tailed Beasts, as you'll be able to pick which card you
take if you happen to control 1 of the Jinchuriki, who all have the
[Impure Resurrection] effect. Or, you can use it like Capture in any
deck and just grab a bunch of good Ninjas, and still get one of them
to your hand.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Tailed Beast Bomb received a
Huge amount of hate when it was previewed. Not because it was a bad
card, but because it was Too Good in the eyes of many people. A Snipe
Jutsu that costs 2 of any Chakra, which also can negate a Jutsu
instead, with a whole host of users. The problem that is going to
occur is that Tailed Beast decks that run 3 of the <a href="http://www.bandai.com/naruto/images/cards_s24/n1365.jpg" target="_blank">Two Tails</a> from
Sage's Legacy are going to load up on 3 of this card and 3 Cat Fire
Bowl Jutsu and just go balls to the wall aggro as early as Turn 2.
Honestly, once rotation hits and we lose all of the low turn Tailed
Beasts, It won't be nearly as bad. Until that point though, be on the
lookout for a hyper aggressive Tailed Beast deck making its
resurgence. It now has the Jutsu it needs to combat any sort of
counter such as Mental Power effects, because it can just plow
through them with Jutsu. A lot of people want this card on the Rogue
list already, at least until after rotation, and I can understand
why.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">Ginkaku and Benihisago's
Power</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: Arial, Helvetica, sans-serif;">With the Tailed Beast and
Jinchuriki all previewed, we move onto the rest of the revived
Ninjas, starting with the Gold and Silver brothers of the Cloud
Village, Ginkaku and Kinkaku. Today we got Ginkaku and a Jutsu that
mirrors the power of the Benihisago, or Crimson Gourd.
</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">“<i>The </i><i><b>Benihisago</b></i><i> </i><i>(</i><i>紅葫蘆</i><i>;
Literally meaning "Crimson Gourd") is a giant brown-colored
gourd with a red cloth around it. It is able to take a person's </i><a href="http://en.wikipedia.org/wiki/Kotodama"><i><u>word
soul</u></i></a><i> </i><i>(</i><i>言霊</i><i>,kotodama)
hostage by saying the verbal command "record"
(</i><i>録音しろ</i><i>, rokuonshiro).
After the word soul has been drawn out by the </i><a href="http://naruto.wikia.com/wiki/K%C5%8Dkinj%C5%8D"><i><u>Kōkinjō</u></i></a><i> </i><i>and
then severed from their body by the </i><a href="http://naruto.wikia.com/wiki/Shichiseiken"><i><u>Shichiseiken</u></i></a><i>,
it is absorbed into the gourd. Completing these conditions "curses"
the victim; if they utter the word they have said the most during
their life, they will be sucked into and trapped within the
Benihisago. Saying a </i><a href="http://en.wikipedia.org/wiki/Homophone"><i><u>homophone</u></i></a><i> </i><i>of
their most frequently spoken word, or even saying nothing at all for
a certain amount of time, will also trigger the gourd's suction.” -
Narutopedia</i></span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">In
the card game, the Jutsu Benihisago's Power somewhat mirrors the use
of the Crimson Gourd in the anime and manga. For the cost of 5 of any
Chakra (The Tools required a lot of Chakra), you get to make 1
injured Ninja opposing the user a Battle Reward. While 5 Chakra
seems like a lot, all other similar effects that make cards Battle
Rewards such as <a href="http://www.bandai.com/naruto/images/cards_s15/j589.jpg" target="_blank">Kamui</a>, <a href="http://www.bandai.com/naruto/images/cards_s21.5/j831.jpg" target="_blank">Wind Style: Rasenshuriken</a>, <a href="http://www.bandai.com/naruto/images/cards_s12/j416.jpg" target="_blank">Sand Coffin</a> and <a href="http://www.bandai.com/naruto/images/cards_s27/j983.jpg" target="_blank">Double Lariat</a>
all cost triple of a specific element and also require a very
specific user and are also all Super Rares. Compared to 2 more Chakra and the target having to be
injured, but anyone can use, and a Common card, that makes the cost rather low in a way.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">Ginkaku
himself ties into the fact that he and his brother were once
swallowed by the Nine Tailed Fox when trying to capture it. They
survived for a couple weeks by eating the inside of the Nine Tail's
stomach, and when it finally spit them out, they were saturated in
its Chakra. This sort of made them psuedo-Jinchuriki, like <a href="http://images3.wikia.nocookie.net/__cb20121114141244/kingdomhearts/images/4/4e/Sora_(Art)_KHI.png" target="_blank">Sora</a>. This
is reflected in the fact that if Ginkaku has 1 or more +1/+1 coins on
him, he gains “Tailed Beast”. Not “Tailed Beast Form” Mind
you, but legitimate full on “Tailed Beast”, making him an
eligible user of Tailed Beast Bomb. If you can't get coins on him
with something simple like <a href="http://www.bandai.com/naruto/images/cards_s25/n1450.jpg" target="_blank">Rock Lee</a> or <a href="http://www.bandai.com/naruto/images/cards_s24/m868.jpg" target="_blank">Nice Guy Pose</a>, he can fill
himself with coins through his own effect. Stats wise, he is quite
strong, though really only when injured, a quality that many Nine
Tails Chakra users share. What I am surprised at is his lack of
Rank, even though he was purported to being one of the most powerful
Cloud Ninjas of his time. I guess the Cloud just doesn't really care
about Ninja ranks all that much, as evidence by <a href="http://www.bandai.com/naruto/images/cards_s24/n1390.jpg" target="_blank">Omoi</a>, <a href="http://www.bandai.com/naruto/images/cards_s24/n1389.jpg" target="_blank">Karui</a>, and
<a href="http://www.bandai.com/naruto/images/cards_s27/n1588.jpg" target="_blank">Killer Bee</a> as well.</span></div>
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<span style="font-family: Arial, Helvetica, sans-serif;">That's
it for now. Be sure to check back tomorrow for two exclusive previews
for Set 28, Ultimate Ninja Storm 3. Also, make sure to check out the
<a href="http://www.facebook.com/MullToFour" target="_blank">Facebook Page</a> for more updates or the Youtube Channel for the
occasional video.</span></div>
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Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com1tag:blogger.com,1999:blog-2527510293643171851.post-47295977411917154702013-02-03T12:27:00.000-05:002013-02-03T12:27:21.987-05:00Ninja Info Cards: The Mixed Child of the Seven Swordsmen<div class="separator" style="clear: both; text-align: left;">
With the hair of an Uzumaki, the body of an Akimichi, the face markings of an Inuzuka, and the mouth of a shark, the collectively fertilized child was born! Hit the jump for the actual preview!</div>
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So far we've seen every other Swordsman of the Mist. They all seem to have amazing abilities that can injure your opponent's position. However, we have yet to see one that actually removes a Ninja from the board. Well look no further, because Fuguki Uzumaki-Akimichi-Inuzuka-Suikazan does just that.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU2wAs_6-ObF8OQy-17hGO_sTYVmJ9DDQqbc1TOqgoTMBaM3sHgG5RZ7l2rnZ2guhpfiBk3K8DU_UUYT59i2Xg32zmEZ2scetf-NSk0dW4MaxLObEKxnGs3LL84AYmxF6whoGE5BEulFk/s1600/Fuguki.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgU2wAs_6-ObF8OQy-17hGO_sTYVmJ9DDQqbc1TOqgoTMBaM3sHgG5RZ7l2rnZ2guhpfiBk3K8DU_UUYT59i2Xg32zmEZ2scetf-NSk0dW4MaxLObEKxnGs3LL84AYmxF6whoGE5BEulFk/s1600/Fuguki.png" /></a></div>
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At first glance he doesn't look too appealing, and I'm just speaking on his artwork. His stats are still pretty average for his turn, but not for his Sacrifice cost. The latter doesn't matter much since you can ignore that with <a href="http://sphotos-b.xx.fbcdn.net/hphotos-ash4/400199_10151495440585348_1765233629_n.jpg" target="_blank">Kabuto</a> or <a href="http://sphotos-b.xx.fbcdn.net/hphotos-ash4/480382_10151456476945348_1645952273_n.jpg" target="_blank">Mist's Great Swordsmen</a>. His effect, however, is quite powerful. While it is true that he is one of the only [Impure Resurrection] Ninja that have a requirement in addition to a cost, the effect is worthy of such restrictions. </div>
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Now, some of you may be looking at Fuguki and questioning him due to the fact that the opponent gets to discard their Ninja. If it let you pick then he would be amazing and most likely a Super Rare. Water is the Chakra Control theme meaning you'll probably play him in that deck, if at all. Did you notice how many Field Control cards Water has? You've got <a href="http://www.bandai.com/naruto/images/cards_s27/n1597.jpg" target="_blank">Utakata</a>, <a href="http://www.bandai.com/naruto/images/cards_s26/m929.jpg" target="_blank">Moment of Weakness</a>, and <a href="http://www.bandai.com/naruto/images/cards_s25/m906.jpg" target="_blank">Arrogance</a>, among many others. By the time you use his effect, their field should be looking pretty small.</div>
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As far as fulfilling the requirement of your opponent having no Chakra goes, you shouldn't worry. Water is the main Chakra Control deck. You've got mass Chakra destruction through cards such as <a href="http://www.bandai.com/naruto/images/cards_s10/m319.jpg" target="_blank">Clear Sky</a> or <a href="http://www.bandai.com/naruto/images/cards_s27/m961.jpg" target="_blank">Alliance of Evil</a>. The latter of which can be used by any Deck if the opponent has generated enough Chakra. If you're looking to play this outside of Water, say Lightning for example, you've got the best Chakra destruction card in the game: <a href="http://www.bandai.com/naruto/images/cards_s27/m952.jpg" target="_blank">Exhaustion</a>. </div>
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This long lost descendant of the Hidden Leaf and Whirlpool isn't the best 5 Drop to ever be printed, but he certainly isn't the worst. His effect isn't too bad; it's also not too hard to fulfill the conditions for it. The only real challenge is getting a second one in Discard Pile. But remember, you can always just have one in there and use <a href="http://sphotos-a.xx.fbcdn.net/hphotos-ash4/379296_10151491625185348_2017884712_n.jpg" target="_blank">Mangetsu</a>.</div>
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On top of all those physical traits, Fuguki also has taken up Hair-Ninjutsu, most likely from <a href="http://www.bandai.com/naruto/images/cards_s20/j784.jpg" target="_blank">Jiraiya</a>. Before I go any further, I've always pushed for a Hair Combat Attribute theme. I mean, we actually have Hair as an actual Combat Attribute. Remember <a href="http://www.bandai.com/naruto/images/cards_s8/n297.jpg" target="_blank">Kotohime</a> or <a href="http://www.bandai.com/naruto/images/cards_s17/n810.jpg" target="_blank">Fouka</a>? Jiraiya and the aforementioned Fuguki would be perfect for it. And to some extent Kurenai and Pakkun as well. We've got plenty of Jutsu for them to use. Here are just a few: <a href="http://naruto.wikia.com/wiki/Hair_Camouflage" target="_blank">Hair Camouflage</a>, <a href="http://naruto.wikia.com/wiki/Chakra_Hair_Trap_Technique" target="_blank">Chakra Hair Trap</a>, <a href="http://naruto.wikia.com/wiki/Long_Strangling_Hairs_Technique" target="_blank">Hair Strangle Jutsu</a>, <a href="http://www.bandai.com/naruto/images/cards_s26/j956.jpg" target="_blank">Art of the Raging Lion's Mane</a>, <a href="http://www.bandai.com/naruto/images/cards_s20/j784.jpg" target="_blank">Sage Art: Kebari Senbon</a>, <a href="http://www.bandai.com/naruto/images/cards_s22/j849.jpg" target="_blank">Needle Jizo</a>, <a href="http://naruto.wikia.com/wiki/Ninken_Ninja_Art:_Hound_Clone" target="_blank">Ninja Dog Art: Hound Clone</a>, and the above card, Needle Senbon.<br />
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Now that I've gotten that Hair rant out of the way, let's talk about Needle Senbon itself. At first glance it is extremely reminiscent of <a href="http://www.bandai.com/naruto/images/cards_s21/j820.jpg" target="_blank">Infinite Embrace</a> since it relies on a coin flip and can potential move the target to the Chakra area. Albeit, this card is severely weaker due to its strict requirement of Fuguki and the fact that a tails will give 1 Damage to the target and won't even draw you a card. However, Needle Senbon is better in some ways. It has a lower, more generic, cost and can target any Ninja on the Battlefield.<br />
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Will this card see play? Well that is dependent on the playability of Fuguki. Needle Senbon is not bad at all, but it gets overshadowed by many other good, cheap Jutsu in this Set. Who knows, maybe it'll just be another card that feeds the Kimono theme but won't actually see play.<br />
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I hope everyone's having a good Superbowl Sunday. Check back next week for another Stormy Battle Preview Review on Saturday and another exclusive preview! Until then...<br />
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<br />Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-2527510293643171851.post-10760075119242705572013-02-02T21:52:00.001-05:002013-02-02T21:52:46.677-05:00Stormy Battle: Preview Review Part 2So this week, the week of Sunday, January 27th, we've had some crazy previews. They revealed most of the Seven Swordsmen theme, it's strange we're missing one, the reanimator himself, and started to reveal the Jinchuriki and their Tailed Beasts. Hit the jump for the reviews.<br />
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Before we get into it, note that the [Impure Resurrection] cards will be reviewed ignoring their Sacrifice, especially since there are several cards that actually let ignore it. Also, I won't be doing much speculation or analysis on the Seven Swordsmen since Shino'sDad did most of that last week and we actually have seen them already.</div>
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<b>The Wielder of the Lightning Blade</b><br />
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Any anime-lover will know who the <i>real</i> owner of these twin blades was, Raiga. Remember all the Raiga cards we had? Neither do I. That's why I took the time to link you guys to his <a href="http://www.bandai.com/naruto/images/cards_s10/n355.jpg" target="_blank">first</a>, <a href="http://www.bandai.com/naruto/images/cards_s14/n625.jpg" target="_blank">second</a>, and <a href="http://www.bandai.com/naruto/images/cards_s16/n757.jpg" target="_blank">third</a> incarnations. Anyways, Ringo is better than each version of her "successor". Her effect is arguably the best of all the Seven Swordsmen within this set. She basically causes Outstanding Victories when you use her effect, especially with those stats. Also, note that I didn't know Ringo was a female until I saw the card.<br />
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Fang's Rush is also arguably the best Jutsu of the Seven Swordsmen. The fact that it can <a href="http://images4.wikia.nocookie.net/__cb20090220181743/yugioh/images/7/72/Confiscation-CP04-EN-R-UE.png" target="_blank">confiscate</a> a card out of your opponent's Hand is ridiculous, even without the pump. Due to the vast amount of users this Jutsu has, I can guarantee this card being played heavily. Also, Fang's Rush can be used as early as Turn 0, since many good Weapon Ninja have low Turn Markers, such as <a href="http://www.bandai.com/naruto/images/cards_s6/nus025.jpg" target="_blank">Temari</a> or <a href="http://www.bandai.com/naruto/images/cards_s23/n1285.jpg" target="_blank">Tsukado</a>. Oddly enough, this is probably the only Jutsu of the Seven Swordsmen that has a worse Expert effect in relation to its regular effect. The chances of your opponent holding a Ninja card with the same name as one of their Ninjas is slim in this format, however you still have the option.<br />
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<b>The Wielder of the Sewing Blade</b><br />
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So Ari is the Swordsmen with the coolest design and one of the most interesting blades. Ari's stats aren't that amazing for his turn, especially since he has Sacrifice, but his effect is really unique and flavorful in regard to the actual story. Ari is a <a href="http://www.bandai.com/naruto/images/cards_s2/j076.jpg" target="_blank">Striking Shadow Snake</a>/<a href="http://www.bandai.com/naruto/images/cards_s25/j934.jpg" target="_blank">Liger Bomb</a>/<a href="http://www.bandai.com/naruto/images/cards_s16/j624.jpg" target="_blank">Magnetic Power</a> on a stick, put slightly intended. He's relatively useful in that he can force a block. Many players leave their annoying Ninjas to the side later in the game, such as <a href="http://www.bandai.com/naruto/images/cards_s15/n657.jpg" target="_blank">Shino</a> or <a href="http://www.bandai.com/naruto/images/cards_s14/n628.jpg" target="_blank">Shimon</a>, but Kushimaru can force it to battle <i>and</i> give a Damage to it as well, which in most cases will turn off the effects of said annoying Ninjas.<br />
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Sewing Needle's Rush is pragmatically the best Seven Swordsmen Jutsu. Two injures for 3 Chakra is nothing to scoff at. Not to mention if Ari uses it, it kills one of them. Sewing Needle's Rush is definitely a strong card that change the status of the board. My only problem with it is that it should give the target a Damage so you can combo it with Ari himself. Nonetheless, it is an amazing Jutsu.<br />
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<b>The Demon of the Mist</b></div>
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It's obvious that this Zabuza is a rehashed version of <a href="http://www.bandai.com/naruto/images/cards_s11/n445.jpg" target="_blank">[Bottomless Power]</a>, however [Bottomless Power] was ten times better. This Zabuza has no real use. It's true that he can be a 10 Combat when his effect is utilized, however so long as [Bottomless Power], among many others, is in Unlimited and <a href="http://www.bandai.com/naruto/images/cards_s11/n456.jpg" target="_blank">[Blade of the Ogre]</a>, among a few others, is in Block. I really want to say something good about the card, but there's not much to say. Honestly, there hasn't been a good Zabuza in a while.<br />
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Hiding in the Mist is pretty much <a href="http://www.bandai.com/naruto/images/cards_s1/j013.jpg" target="_blank">Hidden Mist Jutsu</a> on a stick. Hidden Mist Jutsu was pretty good since it was Water's best, and only, Jutsu negation. Despite this, the same traits do not carry over to the Mission. The Mission is a -2 from Hand that has the ability to negate one Jutsu, two if you are losing. Not to mention the Jutsu is sent back to hand and your opponent knows you have a negation ready. This card isn't really part of the route Water should be taking right now. Nonetheless, it's not terrible, it's just overshadowed by better cards.<br />
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<b>Master of the Seven Swords</b></div>
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Not gonna lie, I completely forgot about this guy; I didn't even realize he was going to be created. He is actually a really good card. He has strong stats, a little weak when injured though, and an even stronger effect. He lets you copy the effect of a "Weapon" Ninja in your Discard Pile for your turn. The options are endless. The best thing about this effect design is the synergy with most other [Impure Resurrection] + "Weapon" Ninja. He copies their effect and then removes them for the cost of their effect. Overall, he's a solid card that acts as a toolbox when you fill up your Discard Pile. The only problem is his late Entrance Cost.</div>
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Without an errata, this card is not good. With an errata that changes "can use" to "may use", this card is still not good. In theory the card is amazing. Pick up a bunch of Jutsu and then cast them all, right? Wrong. Even though the Weapon Jutsu, especially in this Set, are relatively strong, none of them will wipe teams or remove Ninja. This Jutsu would probably see more play if it had more users, but since the only user is Turn 6 with Sacrifice, it won't. It would've even been better if you got the [Expert] effects of all the Jutsu, since the [Expert] effects actually damage/discard Ninjas.</div>
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<b>The Salamander</b></div>
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Can we please get this <a href="http://www.bandai.com/naruto/images/cards_s20/n1082.jpg" target="_blank">Hanzo</a> back? I won't say this one is bad, but I won't say it'll see tons of play either. His effect is really cool, he's a bomb pretty much. He can wipe a whole team out if you have 2 copies of him in the Discard Pile. Great effect, the only problem is his Entrance Cost. When you drop a 6 Drop, chances are you want that guy in play. While it is true that he puts pressure on the opponent, he just isn't as strong as you'd want him to be.</div>
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Sickle Fog is a nice pump to be honest. A +3/+3 for two Chakra than can be a +6/+6 or +9/+9 is really cool. However, all the other Weapon Jutsu create fierce competition for this card. This card might be cool in Limited, which I'm sure it was made for, but other than that I doubt it'll see much play.</div>
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<b>The Reanimator</b></div>
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I knew for a fact that we weren't going to see another Super Rare, or big, <a href="http://www.bandai.com/naruto/images/cards_s27/n1602.jpg" target="_blank">Kabuto</a>. I didn't expect this though. I honestly thought we were going to get a Kabuto that moved removed from game cards back to the Discard Pile. I'm fine with this too though. He lets you ignore Sacrifice for your [Impure Resurrection] Ninjas, which is always good. It's a good thing he doesn't have great stats or he'd be a force to be reckoned with. Well... he does have good stats. A Turn 0 Jonin means Bandai does not care about Unlimited and the 5 Mental Power means you'll expect to see a lot of Mental Power in your early game. Oh, and his first effect.</div>
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... This Jutsu. The Jutsu is pretty much a bad <a href="http://www.bandai.com/naruto/images/cards_s20/j798.jpg" target="_blank">Summoning Jutsu: Pain</a> for [Impure Resurrection]. The cost is too much of a specific symbol for a primarily Void theme. Also, the requirements are way too strict. If you're playing [Impure Resurrection], you're playing the above Kabuto, who can only be a Turn 6 if you have 6 [Impure Resurrection] Ninjas in your Discard Pile. This is hard to do when you're constantly removing them for effects. Also, Kabuto becomes a Turn 3 once you use this...</div>
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<b>The Host of the Two Tails</b></div>
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So I was surprised to see that the Jinchuriki would be in this set. I was more surprised to see that the reanimated ones would have Sharingan Eye <i>and </i>Rinnegan. I was <i>even more</i> surprised to see that they had have such good stats. Yugito, without her effect, is nuts. She has access to a huge amount of Jutsu and she has <a href="http://www.bandai.com/naruto/images/cards_s19/n1004.jpg" target="_blank">Preta Path</a> stats. Also, did you notice the 2 Mental Power two down from the Jonin? Yeah, she's a really good card. And her effect let's you bring Two Tails out two turns early.</div>
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Two Tails can be a Turn 0 if your opponent has no cards in Hand, a little nod to Earth's original theme of Hand Control. The second effect is weird though. The recursion seems out of place on the card; I honestly was expecting it discard a card from your opponent's hand. This card is pretty straight forward. After it's in play, you get an effect, and then it's a beat stick. </div>
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A beat stick with access to an amazing Jutsu. Cat Fire Bowl is ridiculous... and I'm just talking about its name. The card is one of the strongest Jutsu I've seen in a while. For two chakra, you rid your opponent's board of two Ninja. This wouldn't be such an amazing Jutsu if we didn't have a Turn 3 Two Tails in <a href="http://www.bandai.com/naruto/images/cards_s24/n1365.jpg" target="_blank">format</a>...</div>
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Going first with this in hand and a Two Tails on Turn 3 seems pretty good. Something tells me <a href="http://www.bandai.com/naruto/images/cards_s27/j975.jpg" target="_blank">Overwhelming Hunger</a> is going to see a lot more play...</div>
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That's it for now. Hope you enjoyed the review. Remember we'll have one every Saturday. Also, remember to check back tomorrow for<i> </i><b>two exclusive previews for Set 28: Ultimate Ninja Storm</b>. See ya then.</div>
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Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-2527510293643171851.post-80761218094655539862013-01-27T16:01:00.001-05:002013-02-02T19:24:01.897-05:00Ninja Info Cards: Biju Wasn't With Me Shooting in the Gym<div class="separator" style="clear: both; text-align: left;">
MJM's been pretty quite lately, hasn't he? Have no fear, for he has returned. What makes his homecoming even better is that he have, for you guys, an exclusive preview from Set 28: Ultimate Ninja Storm 3. Hit the jump for the preview!</div>
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This format's had its share of Naruto Uzumaki Ninja cards, however there haven't been any that really take the cake. The best ones in format are either <a href="http://www.bandai.com/naruto/images/cards_pr/pr077.jpg" target="_blank">[Pervy Sage's Disciple]</a> or <a href="http://www.bandai.com/naruto/images/cards_pr/pr038.jpg" target="_blank">[Like Whirlwind]</a>. If you don't like using Promos, then you have <a href="http://www.bandai.com/naruto/images/cards_s26/n1520.jpg" target="_blank">[Keeper of the Nine Tails]</a>. All three of these Naruto's have their uses and aren't bad by any means, however there isn't an end-all-be-all Naruto this format; the closest is the aforementioned [Like Whirlwind].</div>
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Enough with the Naruto Uzumaki ramblings, let's get to the preview already. If you haven't guessed by now, the preview is a Naruto Uzumaki. But something's different about him. No he's not in Sage Mode or Tailed Beast Mode, but he does have something that no Naruto Uzumaki has ever had before...</div>
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... Jinchuriki. That's right, this is the first Naruto Uzumaki, actually first Ninja card period, to have Jinchuriki as a characteristic. What does this mean? This opens up room for so many new card concepts. Not only does it allude to the coming of <i>more</i> Jinchuriki Ninja cards, but it also means that we'll have effects that require or designate Ninjas with the Jinchuriki characteristic. This characteristic is long overdue but is warmly welcomed.</div>
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But until we actually see the other Jinchuriki-related cards, we can't really make any big comments on the characteristic itself, other than speculation of course, so let's get into the card as a whole. He features your average Turn 3 Naruto Uzumaki stats and whatnot, but he is the third Naruto Uzumaki, the second Turn 3 Naruto Uzumaki, to have Burst.</div>
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What's more is his effect actually involves the utilization of the Burst mechanic. Once per turn, when you apply the effect of Burst, you get a Chakra back. Now that effect is not bad, however it's not amazing either, especially since you can get the same effect without the requirement of Burst on the next turn with <a href="http://www.bandai.com/naruto/images/cards_s22/n1237.jpg" target="_blank">Killer Bee</a>. Another problem lies in his Entrance Cost; he's Turn 3. This means he clashes with <a href="http://www.bandai.com/naruto/images/cards_s26/n1521.jpg" target="_blank">Anko</a>, who, in my opinion, is the optimal three drop for the Burst deck.</div>
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This Naruto isn't <i>amazing</i> but it does have its uses. Something tells me that some upcoming Reinforcement of Naruto is going to require Naruto Uzumaki + "Jinchuriki", forcing you to play this Naruto if you want to play the Reinforcement. If that's the case, assuming the Reinforcement is actually good, this card will see tons of play. However, this is just speculation, so don't get excited just yet. Another thing that I feel might happen is the activation of Burst at different times. The reasoning behind this is present in his wording that reads, "When you apply the effect of Burst,". Maybe we'll be able to reuse the Burst of Ninjas through some cool effects this Set. </div>
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That's it for now. We'll be having some more material over the week, most likely. Check back Saturday for another Stormy Battle segment, reviewing all the Bandai Previews revealed so far and Sunday for another exclusive Preview!</div>
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<br />Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-2527510293643171851.post-32538526451485746652013-01-26T17:38:00.003-05:002013-01-26T17:57:33.564-05:00Stormy Battle: The Beginning of Set 28, Ultimate Ninja Storm 3 Previews and Preview Reviews!<br />
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<span style="font-family: Arial, sans-serif;">Alright
everyone, Mull to Four should be back into the swing of things, and
not only because of preview season revving up again, but also to dole
out plenty of other information on the game as well as deck articles
and game commentaries.</span></div>
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<span style="font-family: Arial, sans-serif;">Although,
as you can probably tell from the title of this entry, today we are
going to be talking about the newest set being released in March, Set
28 Ultimate Ninja Storm 3. Coinciding with the release of the new
video game of the same name, it seems Bandai has gone into full cross
promotion mode, as every card in the set will feature images from the
game itself as well as including nearly every Ninja that is in the
game as well. Find out more after the jump...</span><br />
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<span style="font-family: Arial, sans-serif;">If
you've been keeping track of the previews via Facebook, you'll notice
that they've begun previewing the revived Seven Swordsmen of the
Mist, as well as their signature Jutsu. These previews give us a lot
of information about the set as a whole that I will go into further
later on in this article. What I'm most excited to talk about though
is the fact that we here at Mull to Four were fortunate enough to
once again receive exclusive previews for this upcoming set. In Set
27, Hero's Ascension, we were given a few Lightning cards to review
that weren't outstanding, but interesting none the less. This time
around, we have SEVEN exclusive previews for everyone that we will
slowly be releasing along with a completing review article over the
next several weeks. I don't want to give away too much about them,
but a few of them are very interesting discussion topics for one
reason or another, as well as a special surprise at the very end.</span></div>
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<span style="font-family: Arial, sans-serif;">Another
thing that we'll be doing as previews on Facebook are released is
reviewing them in detail here on Mull to Four. We'll only be doing
this with Facebook previews from Bandai though, any exclusive
previews from other sites will be left entirely to them, as we have
no intention of stifling their viewer flow, just as we'd ask the same
of anyone else for our previews.</span></div>
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<span style="font-family: Arial, sans-serif;">With
that in mind, I'm going to dive right into the first few previews
posted by Bandai over the last couple days, starting with the big
reveal of what we're going to be looking forward to in the new set
from a Mission that spells it out and a Ninja that demonstrates it.</span></div>
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<span style="font-family: Arial, sans-serif; font-size: large;">Mist's
Greatest Swordsmen and Haku</span></div>
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<span style="font-family: Arial, sans-serif;">Mist's
Greatest Swordsmen is a card that is brimming with information about
the new set. A Permanent Void Mission that lets us ignore Sacrifice
on [IMPURE RESURRECTION Ninjas tells us that all of the revived
Ninjas in the set are going to have the effect name [IMPURE RESURRECTION as well as have Sacrifice of some kind. The 2</span><sup style="font-family: Arial, sans-serif;">nd</sup><span style="font-family: Arial, sans-serif;">
effect at first leads us to believe that it just offers us an outlet
of card filtering for the deck, with the added bonus of Desperation
letting us utilize the effect twice per turn later in the game. Once
we take a look at Haku though, we realize that the 2</span><sup style="font-family: Arial, sans-serif;">nd</sup><span style="font-family: Arial, sans-serif;">
effect of Mist's Greatest Swordsmen is there to let us set up our
effects of the [IMPURE RESURRECTION] Ninjas. By RFGing (Removing
from the game) a Haku in either player's Discard Pile when Haku is
put in play, we get an additional Ninja deploy that turn. This is a
nod back to </span><a href="http://www.bandai.com/naruto/images/cards_s7/nc007.jpg" style="font-family: Arial, sans-serif;" target="_blank">Haku [SUPERHUMAN SPEED]</a><span style="font-family: Arial, sans-serif;"> from Quest for Power, who let you
flip a coin when he was put in play, and if the coin was heads, you
were able to deploy an extra Ninja during the turn. The new Haku
portrays him as he was when he was revived by Kabuto's Impure World
Resurrection Jutsu, thus he has the effect name, requires a sacrifice
of 1 Ninja, and is just Void.</span></div>
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<span style="font-family: Arial, sans-serif;">Mist's
Greatest Swordsmen will be an automatic 3 of for any deck that plans
to run a high number of [IMPURE RESURRECTION] Ninjas, with extra
support in the form of <a href="http://www.bandai.com/naruto/images/cards_s27/m972.jpg" target="_blank">Spiral of Pain</a>, which can alleviate the
Sacrifice cost of any Void Ninja, as well as <a href="http://www.bandai.com/naruto/images/cards_s27/c060.jpg" target="_blank">Madara Uchiha</a>, who can
remove Sacrifice in exchange for lowering your Turn Marker by 1.
Haku is overstated for a Turn 2 Ninja, which fits from having to
Sacrifice a Ninja in order to get him in play (unless you cheat
around it with the prior mentioned cards), and if you happen to have
an extra Haku in your Discard Pile, or better yet, if you opponent
does, you get an extra Deploy too. The problem with this deck that I
see is that if you plan to run any [IMPURE RESURRECTION Ninjas in
the deck, you are going to almost Have to run 3 of them, in order to
give you any real shot at getting the bonus effects from them that
all require an extra Ninja of the same name in either Discard Pile.
It also means that mirror matches for the deck will be all sorts of
strategic fun, having to be mindful of what is in your Discard Pile
due to your opponent possibly being able to make use of your own
resources.</span></div>
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<span style="font-family: Arial, sans-serif; font-size: large;">Jinin
Akebino and Helmsplitter's Rush</span></div>
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<span style="font-family: Arial, sans-serif;">Jinin
reveals some interesting information. All of the Seven Swordsmen it
seems will both curve in Turn Marker, retain Mist, and also have
Jonin. Curving is going to be important if you plan on having any
sort of a functional Deck that uses them all, which is where The Four
Sound Ninja decks failed for the longest time back when they were all
always Turn 3. Mist is obvious, but means that we have more support
for <a href="http://www.bandai.com/naruto/images/cards_s27/n1597.jpg" target="_blank">Utakata [Snapwave]</a>, a Mull to Four Ninja favorite. Jonin is
hardly important when it comes to Block Format, but those who are
interested in Unlimited now have very early users for very powerful
Jutsu. Jinin himself is a 5/0 on Turn 1, which is pretty good. Even
Tsukado is only a 4, though Tsukado is also Valid and gets bigger
every time he Attacks, so this is a terrible comparison anyways. His
effect isn't based on any prior card really, but rather, in exchange
for a copy of Jinin from either Discard Pile, smashes a Ninja's Power
by -4/-4, with the bonus of giving 1 Damage to that Ninja if it has
“Weapon”. This just makes the mirror matches all the more heart
breaking, as Jinin vs Jinin is going to result in whoever pulls the
trigger Last. Although, he is Valid, so it would just be a bad day
for Both Jinin, resulting in a Draw and a trip to the Discard Pile.</span></div>
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<span style="font-family: Arial, sans-serif;">Helmsplitter's
Rush, showcasing Jinin's signature weapon, the dual combo of an axe
and a hammer designed to deliver a one-two punch, is a Jutsu usable
by any “Weapon” Ninja, so this means that Weapon decks as a whole
are getting a boost that they've been waiting for since Sage's Legacy
when the three Cloud Ninja were printed (<a href="http://www.bandai.com/naruto/images/cards_s24/n1392.jpg" target="_blank">Samui</a> in particular, for
being able to double up the Jutsu, though we'll need something that doesn't target, since she'd just double up on the same target). The Jutsu itself is a <a href="http://www.bandai.com/naruto/images/cards_s1/j032.jpg" target="_blank">Water Prison Jutsu</a> for any 2 Chakra that also locks the target's Power, so
that they can't just increase it again with an effect after the Jutsu
resolves. Of course, it isn't usable on a “Taijutsu” Ninja, even
though the artwork depicts Jinin giving Might Guy an ass kicking. If
the Jutsu is used by Jinin though, it turns into a Howl, as even
though you just made the target 0/0, they're becoming Stand-by
anyways.</span></div>
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<span style="font-family: Arial, sans-serif; font-size: large;">Jinpachi
Munashi and Spatter's Rush</span></div>
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<span style="font-family: Arial, sans-serif;">Jinpachi
continues the curve of the Seven Swordsmen of the Mist by coming in
as a Turn 2 Ninja. Once again, as standard now, his effect requires
another copy of himself in either Discard Pile, and is Valid, to
avoid pesky interruption in the form of being injured. Jinpachi's
effect is a hearkening back to <a href="http://www.bandai.com/naruto/images/cards_s2/j067.jpg" target="_blank">Paper Bomb</a> from Coils of the Snake,
which is actually in format now due to a reprint in the Set 23
Invasion Lightning start deck. You target a Ninja with his effect,
planting that Paper Bomb on them, and when the Showdown rolls around,
if that Ninja didn't use a Jutsu at all during the turn, the bomb
explodes and they take 1 Damage. He shares a Turn Marker with Haku,
who might edge this guy out for that seat in any Impure Ninja deck,
as getting an extra deploy is really useful, though forcing a Jutsu
early game or in the event of them not having a Jutsu, giving a
Damage, is also pretty good as well.</span></div>
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<span style="font-family: Arial, sans-serif;">Jinpachi's
signature weapon, Shibuki, is in the unfortunate position of sharing
the same name as one <a href="http://www.bandai.com/naruto/images/cards_s3/n131.jpg" target="_blank">Shibuku</a>, the cowardly Takikage, and also being a
giant toilet paper roll of exploding tags. A ridiculous weapon in
presentation, but the Jutsu based on it, Spatter's Rush, is quite the
opposite. 2 of any Chakra, usable by any “Weapon” Ninja, results
in injuring 1 opposing Ninja as well as pumping the user by +3/+0.
Early game, this card may as well read “Effect: The user wins an
Outstanding Victory during this turn.”, as injuring a Ninja and
getting +3/+0 will usually be more than a shift of 5 Team Power. If
Jinin is the user, then it becomes even more explosive, giving Damage
based on the number of unresolved Jutsu on the chain. That is just a
cherry on top of a sundae that is already really good without, to the
point where if that sundae never had a cherry on it, no one would
care. Between this Jutsu and Helmsplitter's Rush, Spatter's Rush
definitely gets the Jutsu slot. Locking a Ninja at 0/0 is nice, but
it usually isn't going to be enough for an Outstanding Victory, plus
Spatter's Rush can hit pesky Taijutsu Ninja.</span></div>
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<span style="font-family: Arial, sans-serif;">Be sure
to check back daily for more updates as we get deeper into preview
season for Naruto CCG Set 28, Ultimate Ninja Storm 3. A series of
articles on effect types and other rulings is in the works, and we
should have some interesting testing videos for decks that might
appear in the upcoming Jonin Events starting in March. Be sure to
check out our <a href="http://www.youtube.com/user/mulltofour" target="_blank">Youtube Channel</a> and <a href="http://www.facebook.com/MullToFour" target="_blank">Facebook page</a> as well.</span></div>
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Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com1tag:blogger.com,1999:blog-2527510293643171851.post-64295692951271987132013-01-21T14:11:00.001-05:002013-01-21T14:11:52.851-05:00Musings of a Hermit: Get Ready For Some Content<span style="font-family: Arial, Helvetica, sans-serif;">Yes, Mondays are usually for rants, and MJM still may post a rant today, but I am instead going to ramble. Don't worry, that's a good thing in this case, because I'll be going over everything that we have planned coming up on Mull to Four.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">- Rulings Articles</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">I am currently working on a series of Research Tour articles that delve deep into the inner workings of the Naruto CCG and help explain a lot of the intricacies that will help make anyone a better player overall. Expect articles on effect types, timings, and overall interaction between cards. My goal is to get the community informed and to help promote a better understanding of the game so that players can all enjoy playing competitively on a more even level or just are able to have fun and understand completely what their cards do.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">- Deck Articles</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">MJM and I have been testing a bunch decks recently and comparing them to what the current meta is running at the moment. Once we finalize our lists, we will probably post deck articles on some of them. There are a few that we may want to keep secret for now, but for example, I plan to do an article on my version of the Shimon Field Control Deck very soon.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">- Match Commentary</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">MJM and I have plenty of games that we can post commentary on, and we will be doing that as well. Most likely, the videos will be tied into Deck articles that we post, unless we just want to commentate on random matches. Once we get around to actual events, videos of live matches will be coming as well.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">- PREVIEWS</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Set 28, Ultimate Ninja Storm 3, was announced this weekend, and I wasted no time in securing that Mull to Four will be receiving previews. I can't say just how many or what yet, as I don't even know, but hopefully we will receive some cards that we can discuss in depth and really offer some good insight on.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">- Another (arguably easier) Contest</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">So, the last contest wasn't much of a contest because nobody won, that sort of made it an exercise in futility. The point in holding a contest after all, it for someone to win. Our next contest that will be posted in February will not be a challenge of your Mental Power, but rather something else, which means someone is certain to win. More to come on this about a week before the contest is actually announced.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;">- New Site Template</span><br />
<span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">I know, I have been meaning to get around to this since the beginning of the year. The black background is too much of a stark contrast to the normal paler background of most other websites, and I've found that after reading an article on Mull to Four, switching back to such a brighter screen can be jarring on the eyes. I apologize for this and plan to remedy it shortly.</span><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">Well, that's mostly it for now. Be sure to check back daily for any updates, which we will be announcing both in our thread on the Naruto CCG forum <a href="http://www.bandai.com/naruto/showthread.php?t=97798" target="_blank">Here</a>, and our Facebook Page <a href="http://www.facebook.com/MullToFour" target="_blank">Here</a>.</span><br />
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<br />Shino's Dadhttp://www.blogger.com/profile/11509102157937034289noreply@blogger.com0